YoshiRulz
3decfa5019
Use inheritance instead of Type for PadSchema controls
...
* Rename ButtonSchema to PadSchemaControl, create ButtonSchema subclass, rename
AnalogSchema to AnalogStickSchema, and make PadSchemaControl abstract
* Replace switching on PadSchemaControl.Type (enum PadInputType) with type
checks
* Refactor and merge VirtualpadTool.CheckPads() into .CreatePads() (it was
easier than just using type checks in the old algorithm)
* Move members from PadSchemaControl to subtypes and cleanup
2020-03-31 21:40:36 +10:00
YoshiRulz
0ba7a5a7df
Rename axis-related types, members, and locals
...
I left a few methods where they had an equivalent *Bool*() for buttons, and also
left some in TAStudio that get serialised.
2020-03-31 17:29:55 +10:00
adelikat
ff7fb4e658
VirtualPadDiscManager - remove some unused code and other cleanups
2020-03-15 17:58:03 -05:00
adelikat
6d5c444252
Move Global controller adapters into InputManager, it's a step in the right direction
2020-03-15 17:50:48 -05:00
adelikat
9584ff1f53
use switch expressions in some various places in EmuHawk, and some other simplifications
2020-03-04 20:18:43 -06:00
adelikat
4bf463a2fc
use object initializers in Client.EmuHawk
2020-02-28 11:15:06 -06:00
YoshiRulz
126bb4736b
Move commented-out code blocks to #if false
...
CBB doing Cores or Bizware
2020-01-13 11:14:16 +10:00
adelikat
d65092e967
Misc cleanups in tool dialogs - mostly the use of expression body (C#6/C#7isms)
2019-10-29 09:27:56 -05:00
zeromus
9b5a5e69d4
psx - improve behaviour of initial disc state at frame=0
2015-01-12 07:32:52 +00:00
zeromus
4dc4745122
psx - revise disc swapping method. way cooler now, you get a list of discs in the virtualpad box, and changing between them maps to physical operations more logically.
2014-12-19 03:24:48 +00:00