adelikat
e09bc14a58
remove NamespaceAliasHacks.targets, it is no longer needed
2020-04-29 15:52:07 -05:00
adelikat
1ef5c2083f
actually remove IonicZipWriter instead of not compiling it
2020-04-12 15:02:48 -05:00
YoshiRulz
e8cd4535ae
Remove unused class IonicZipWriter from compilation
...
Don't need to worry about this NuGet package...
2020-04-13 04:00:25 +10:00
YoshiRulz
2b8c0edcc2
Reorganise *.props
2020-02-23 06:17:35 +10:00
YoshiRulz
4d4496af0d
Remove WinForms dependency from BizHawk.Client.Common (used in ApiHawk)
2020-02-19 04:13:37 +10:00
adelikat
d7f97b1539
actually delete things instead of removing them from the project
2020-02-08 13:09:27 -06:00
YoshiRulz
3ae58fd9d6
Use SolutionDir to make relative paths absolute
...
No need for warning of relative paths in filename anymore
2020-01-24 04:59:27 +10:00
YoshiRulz
165c2a0e2e
Merge BizwareGL.SlimDX into BizwareGL
2020-01-22 07:21:22 +10:00
YoshiRulz
87833d76d7
Merge GdiPlus and OpenTK into BizwareGL
2020-01-22 07:05:50 +10:00
YoshiRulz
b1ef7bcbbb
Retarget .NET Framework from 4.6.1 to 4.8
2020-01-21 04:42:09 +10:00
YoshiRulz
ebfccf51de
Add DependentUpon and SubType modifiers to globbed files
2020-01-20 10:29:27 +10:00
YoshiRulz
e435fb807b
Migrate to "new csproj", remove unnecessary tags/info, and dedupe
...
Didn't want to mess with resource generation so the execuable projects didn't
get migrated, just cleaned up
2020-01-19 01:43:39 +10:00
YoshiRulz
50373ac1ad
Move conditional PackageReferences to conditional .targets import
...
Fixes build system bug introduced by c31050feb
2019-12-27 16:35:47 +10:00
YoshiRulz
c31050feb6
Migrate from packages.config to PackageReference
2019-12-26 16:54:33 +10:00
adelikat
b94a830f13
Message config refactor - fix some names, break off DefaultMessageOptions class into its own file
2019-12-21 13:22:22 -06:00
adelikat
8ac53f51c0
move bkm files to the import folder now that they are only used for import
2019-12-21 12:55:57 -06:00
James Groom
3099a11a04
Merge branch 'master' into lua-via-apihawk
2019-12-14 16:17:14 +00:00
YoshiRulz
185337d1c5
Replace assembly references with NuGet packages where possible
2019-12-12 03:56:46 +00:00
James Groom
fcc0bc19a4
Change build config to support the Core build system (for #1415 )
...
squashed PR #1702
2019-12-03 16:58:33 +00:00
YoshiRulz
b678e19041
Merge LuaMemoryBase into MainMemoryLuaLibrary
2019-11-30 23:33:46 +10:00
YoshiRulz
24c3f3a7f0
Merge MemApiBase into MemApi
2019-11-30 23:32:09 +10:00
YoshiRulz
a7ffdd948e
Add DelegatingLuaLibrary and set up ApiHawk instantiation
2019-11-16 17:19:04 +10:00
YoshiRulz
fab882b7a5
Move most API interfaces and implementations to BizHawk.Client.Common
2019-11-16 17:28:25 +11:00
adelikat
c4658c3e85
remove Bkm as a IMovie implementation and remove all code other than what is necessary to import it
2019-11-14 21:41:37 -06:00
adelikat
eb1b658f6e
movie import - cleanup
2019-11-13 20:52:20 -06:00
adelikat
fb8111d630
convert .mmv import to new style, properly import game gear flag
2019-11-13 20:52:19 -06:00
adelikat
641c3e9f82
convert .smv importer to new style, also convert to bsnes instead of snes9x
2019-11-12 14:59:07 -06:00
adelikat
33d53638e9
convert Vbm importer to new style
2019-11-10 14:35:58 -06:00
adelikat
dce39c1cff
convert GMV importer to new style
2019-11-10 13:20:13 -06:00
adelikat
b1bdb8c7ea
port fmv importer to new style
2019-11-10 12:48:51 -06:00
adelikat
c5ecba326f
convert YMV importing to new way, and also fix it, it's been broken for a long time, if it ever worked
2019-11-10 12:14:50 -06:00
adelikat
c1516de259
Convert mc2 to new import style, properly support pcecd flag, and number of controller ports
2019-11-10 11:35:45 -06:00
adelikat
6086f98fa0
convert lsmv importer to new style
2019-11-10 10:55:53 -06:00
adelikat
6d535a11ee
Convert fcm importer to new style, input parsing seems to have been broken this whole time, this commit doesn't fix that, just converts it
2019-11-10 09:55:27 -06:00
adelikat
7c38b855ca
nitpick rename of a few files
2019-11-09 13:45:23 -06:00
J.D. Purcell
d71b2d26b5
Update Newtonsoft.Json
2019-11-02 16:24:08 -04:00
adelikat
ba9d5f7a4a
SharpCompress - private = true, also remove processorArch = MSIL, not sure it matters or not, but didn't intent to put it
2019-11-01 20:54:40 -05:00
adelikat
b862a464ee
remove our outdated 7z shenanigans with sharpcompress
2019-11-01 20:22:05 -05:00
J.D. Purcell
69edada441
Set LangVersion to 8.0. Requires Visual Studio 2019 with 16.3+ update installed.
2019-10-27 12:14:19 -04:00
adelikat
6c22e1c4c6
Lua console - implement saving/loading of column info
2019-10-19 10:45:42 -05:00
adelikat
c9ae8e3db3
StateManagerState begone!
2019-06-15 17:06:13 -05:00
adelikat
3c27a332bb
create IStateManager interface and use that instead of TasStateManager
2019-06-15 14:31:06 -05:00
YoshiRulz
1c0622d272
Move polar<=>rect conversion to new class
2019-06-14 16:26:31 +00:00
upthorn
79aaef0257
Removed project references to old, unrefactored files that no longer exist.
2018-12-22 11:16:54 -08:00
upthorn
aba1da071d
Completely refactored PluginAPI to extend ApiHawk. Ecco2AssistantPlugin is now an external tool.
2018-12-22 10:40:30 -08:00
upthorn
9e814896cb
Some plugin interface libraries, and further refactoring.
2018-09-03 19:31:01 -07:00
upthorn
0a6aa912cf
Further plugin interface design/development work
2018-09-01 03:19:05 -07:00
upthorn
cdb205e696
Initial API Work
2018-08-31 21:21:34 -07:00
feos
bf8c21663d
State manager decay ( #1128 )
...
* Finally use exponential decay algorithm for greenzone
* Works in both directions (unlike fceux taseditor)
* Stop using last accesses states for anything
* When dropping states per project save, account for state gap better
* Use _states.Keys[i] instead of _states.ElementAt{i).Key in speedy parts, because it's apparently tons faster
* Use StateIsMarker() where it's supposed to be used
* Markers are still left untouched
* Branch states are still dead (probably forever)
2018-03-08 12:24:35 +03:00
frequem
71ba3024b7
Fixed linux build
2018-02-21 20:19:33 -05:00