Commit Graph

22180 Commits

Author SHA1 Message Date
goyuken 3d52ed49e5 fix GBC input config tab
fix GBC savestate locations
fix GBC saveram locations
fix GBC screenshot locations
fix GBC titlebar text
2012-10-07 14:52:03 +00:00
pasky1382 add29e846c Castlevania Collision box viewer. 2012-10-07 12:19:28 +00:00
brandman211 3b80905514 Added MovieOrigin to .ZMV...I knew I had to have forgotten something unimportant. 2012-10-07 04:58:12 +00:00
adelikat 2a9c78220f Update interim version number, dummy commit to mark the beginning of 1.1.2 2012-10-07 01:28:16 +00:00
adelikat c6165b8b27 Path Config - clean up interim vs release logic 2012-10-07 00:56:43 +00:00
adelikat cdc9459924 Unlock Trace Logger for releases 2012-10-07 00:51:24 +00:00
adelikat be594adb35 Lua - disable emu.registerbefore() and emu.registerafter() for now 2012-10-07 00:30:43 +00:00
goyuken b9b2292a3f restore recently lost behavior where the system-specific mainform menu is called "SGB" when running SGB instead of SNES. this involves no changes to internal passed IDs 2012-10-07 00:00:23 +00:00
goyuken 329ca16bdf unbreak toolstrip menu and controller function for GBC 2012-10-06 23:53:05 +00:00
goyuken 896e61b908 what 2012-10-06 23:27:40 +00:00
brandman211 d54b6d2f36 -Resets are imported. I don't think they count as frames.
--I think SNESHawk has a problem with processing resets!
-The author is imported. ImportZMV is probably, in effect, complete!
2012-10-06 22:36:50 +00:00
goyuken 5c4e147da3 fix loading a compressed archive containing a single .gbc file. the number of different places where you can find various extension lists is rather terrifying... 2012-10-06 22:14:10 +00:00
goyuken e6ab647126 since the gbc gamedb uses System == "GBC", autodetect .gbc files to that 2012-10-06 22:06:43 +00:00
pasky1382 37b054ad43 Re-added the 'GBC' switch. 2012-10-06 22:02:24 +00:00
pasky1382 b1ba573695 Revert that fix, did not upload a GBC db (thought I did) 2012-10-06 21:58:44 +00:00
pasky1382 a52a9b0d44 Fixed a crash when loading a GBC rom (apparently there was no GBC case switch option) 2012-10-06 21:50:48 +00:00
adelikat 822c079011 Revert fix to emu.registerbefore/after functions because thee fix was leaking memory 2012-10-06 21:01:21 +00:00
goyuken a9ff371e63 mainform: add slightly informative error message to certain rom load exceptions 2012-10-06 20:59:44 +00:00
adelikat 29efa50eab RBIBaseball.lua - create a dialog with the forms library, that allows user to switch the handedness of each side, and batter power boost up/down buttons 2012-10-06 20:40:59 +00:00
pasky1382 c07d9686ab removed extensions in SNES db
GB and GBC now use no-intro rom set for verified good dumps.
2012-10-06 20:38:50 +00:00
brandman211 9199012b5f Finally figured out ZMV input...wasn't fun at all. Still need to figure out commands (Reset) and author data, but I removed the INTERIM flag check because this is functional enough to be included in the next release. 2012-10-06 20:28:32 +00:00
pasky1382 05cbd4c3bd Fixed for realz this time. 2012-10-06 20:11:46 +00:00
pasky1382 514299ee1e Thanks...NATT!! 2012-10-06 20:01:32 +00:00
goyuken c51d3f787c fix crash in snesgraphicsdebugger when it is immediately moused over after load 2012-10-06 20:00:59 +00:00
pasky1382 b8432b38d5 Ur mom 2012-10-06 19:50:45 +00:00
pasky1382 0945c6f937 wrong name... 2012-10-06 19:48:30 +00:00
pasky1382 2ab2c10bdf SNES Cart database 2012-10-06 19:47:24 +00:00
pasky1382 d1248e0379 Imported movies retain their original extensions + .bkm 2012-10-06 18:52:33 +00:00
adelikat f8a962294a Lua - fix memory leaks 2012-10-06 18:39:38 +00:00
pasky1382 03e4403b9c Imported movie files are now automatically copied over to .\Movies directory and no longer keep their old extensions (i.e. movie.fcm2 is not longer movie.fcm2.bkm but movie.bkm) 2012-10-06 18:19:07 +00:00
beirich 6d4af4968d SMS: support cpu trace logging 2012-10-06 18:09:41 +00:00
adelikat 0ca3fc3167 Movies - add PAL flag to movie (if recording in pal mode!) 2012-10-06 17:22:32 +00:00
goyuken 9be282789b add DisplayType to NES. fixed to NTSC as that's all that our NES core supports at the moment 2012-10-06 16:56:46 +00:00
goyuken 6d683f9327 libsnes: like sms, DisplayType property for ntsc\pal 2012-10-06 16:28:42 +00:00
adelikat b8070bc92f Lua - fix emu.registerbefore() and emu.registerafter() 2012-10-06 16:13:45 +00:00
pasky1382 ba95c5c5fc Added filtering for simon's quest. 2012-10-06 15:49:28 +00:00
adelikat 1c17f8dbed Lua Drawing - fix so that multiple scripts can draw at once 2012-10-06 14:36:02 +00:00
adelikat 644ed40f59 Move lua drawing to after the frame instead of before 2012-10-06 14:24:12 +00:00
goyuken ea32688bf8 on_snoop(nil) will unregister the callback 2012-10-06 13:37:31 +00:00
goyuken b545d79fb6 lua: add emu.on_snoop() 2012-10-06 13:34:04 +00:00
adelikat e7112a9a5d Make the Lua Function List dialog modeless 2012-10-06 13:09:45 +00:00
adelikat 6aa9608a77 GGHawk - Hook up Highlight Active Display Region option, make this and Show Clipped Regions take effect on Core load 2012-10-06 12:37:38 +00:00
adelikat b88d5ffd5e GGHawk - add option to show clipped regions, show GG menu item, also show on SG-1000, cleanup of the sms/gg/sg menu 2012-10-06 12:27:56 +00:00
goyuken 2229b0ab93 add "FirmwareSHA1" to movie header for SGB and PCECD 2012-10-05 21:04:46 +00:00
zeromus a080889483 oops 2012-10-05 18:37:20 +00:00
zeromus a00081386d fix some things related to sgb movies 2012-10-05 18:20:27 +00:00
pasky1382 e3e15d2136 Castlevania II Simon's Quest collision box viewer. 2012-10-05 11:59:52 +00:00
zeromus 96089026cd remove "SGB" systemid because its gonna cause a lot of trouble if we dont hook it up in a lot of places.. why can't we set it up as just a regular snes core? and run the sgb rom through the snes firmwares directory. 2012-10-05 04:47:45 +00:00
beirich af9390f569 oops 2012-10-05 03:53:30 +00:00
beirich 3547b9bad8 GG: Add option to highlight the active display region 2012-10-05 03:42:19 +00:00