Commit Graph

56 Commits

Author SHA1 Message Date
CasualPokePlayer 7e6e9705ae Update libstdc++ dll and friends, also fix a crash in gambatte due to OOB string accesses 2024-05-29 18:59:11 -07:00
CasualPokePlayer cd1d647d72 linux build for recent gambatte updates, also fix a minor potential build error when zlib is completely unavailable (it was getting linked even though there was no need for it to be linked) 2023-01-10 02:56:19 -08:00
CasualPokePlayer 0dc4f99f9d yet another time fix in gambatte, should be the last one 2023-01-10 02:06:02 -08:00
CasualPokePlayer b56fcaef13 another gambatte time fix, should prevent long periods of pausing from causing rtc overflows in real time mode 2023-01-09 23:49:53 -08:00
CasualPokePlayer 86545197c6 [Gambatte] Cleanup time code, probably fix a bug that caused time to incorrectly advance when loading in a save file 2023-01-09 04:05:38 -08:00
CasualPokePlayer 2d6c0af570 Fix oops from fe9e97e505 2022-10-21 18:58:08 -07:00
CasualPokePlayer fe9e97e505 Fix #3425 2022-10-21 18:52:18 -07:00
CasualPokePlayer 0ff4aca182 [Gambatte] Remote control controls and remote control emulation expanded to HuC1 IR and CGB IR (previously only done in HuC3) 2022-08-15 02:49:34 -07:00
CasualPokePlayer a8f709a8a4 [Gambatte] ensure cameraBuf_ is signed, misc cleanup 2022-07-20 23:29:53 -07:00
CasualPokePlayer d209ba289f various gambatte updates / bugfixes 2022-07-20 22:51:28 -07:00
CasualPokePlayer 90220b6506 add m161 support to gambatte 2022-06-11 03:22:38 -07:00
CasualPokePlayer ebb0282860 various gambatte updates, all wilbertpol tests now pass, cgb-dmg now correctly uses dmg sprite priority when it should (fixes dmg-acid2 in CGB-DMG) 2022-04-30 16:25:28 -07:00
CasualPokePlayer 2c232a2b81 [Gambatte] various upstream accuracy improvements (notably, cgb-acid-hell now passes!). also fix memory callbacks for ROM0 area 2022-04-05 20:36:11 -07:00
CasualPokePlayer d4bb5e047e [Gambatte] API updates, setting time now uses a single function which takes in dividers 2022-04-03 02:34:23 -07:00
CasualPokePlayer c33d2cfbe5 [Gambatte] upstream cleanup, use upstream for board name and other rom details, remove now unused MULTICART_COMPAT flag 2022-04-02 23:16:39 -07:00
CasualPokePlayer 37a7c69107 [Gambatte] fix MMM01 inaccuracy 2022-04-02 12:55:28 -07:00
CasualPokePlayer cc0a30e5b2 [Gambatte] upstream cleanup + MMM01 support 2022-04-02 09:52:50 -07:00
CasualPokePlayer e80e34ce65 [Gambatte] upstream optimization and regression fix, seeing ~50 FPS increase 2022-03-30 02:30:12 -07:00
CasualPokePlayer 15270adebe [Gambatte] upstream cleanup + optimization 2022-03-29 00:47:16 -07:00
CasualPokePlayer 7f99c11cce [Gambatte] fix minor HuC3 audio issue 2022-03-27 15:34:04 -07:00
CasualPokePlayer e206c3287b [Gambatte] HuC3 improvements 2022-03-27 15:22:34 -07:00
CasualPokePlayer 848ff87be1 [Gambatte] fix minor IR regression 2022-03-26 00:58:12 -07:00
CasualPokePlayer 16219ab38f [Gambatte] upstream update 2022-03-25 20:17:15 -07:00
CasualPokePlayer b0a2c76d72 [Gambatte] fix MBC1M inaccuracy 2022-03-24 03:06:00 -07:00
CasualPokePlayer 2f3577ad38 [Gambatte] fix HuC1 IR 2022-03-24 02:24:52 -07:00
CasualPokePlayer a68c835a4b update gambatte (MBC1 & HuC1 improvements; HuC1 IR support) 2022-03-24 02:14:49 -07:00
CasualPokePlayer df04bf1f69 fix crashes with gambatte on linux due to bad pointer cast 2022-02-13 22:12:40 -08:00
CasualPokePlayer 06d472fdc8 resolve #3058 2022-01-06 13:43:40 -08:00
CasualPokePlayer aa6f74108e resolve #3028
also fix other misc bugs
2021-12-15 17:18:00 -08:00
CasualPokePlayer f7936a34f8 [GambatteLink] changes in link API, misc cleanup 2021-11-27 22:40:39 -08:00
CasualPokePlayer d5c1ebb88e update gambatte to upstream, passes more wilbertpol tests 2021-11-23 15:39:21 -08:00
CasualPokePlayer 72ad5c7b0b GBC IR Emulation for GambatteLink 2021-11-20 23:51:23 -08:00
CasualPokePlayer 2b15fc958f build here, update libgambatte bindings with new api and use it 2021-11-03 18:53:51 -07:00
CasualPokePlayer d0caff6cf3
Dumb (#2968)
* dumb

* dumb
2021-10-14 08:22:21 -04:00
CasualPokePlayer b5639f8834 update gambatte; update readme to account for gambatte sgb support 2021-09-21 14:01:42 +10:00
CasualPokePlayer fbab7f6291
Implement HLE SGB Emulation in Gambatte (squashed PR #2917)
* sgb meme

* various sgb fixes, add hard reset support for spc, make frontend provide spc file

* sgb border support, mostly copied from sameboy

* add support for disabling sgb border, also fix dumb when disabling border

* state work, states seem to be broken tho

* fix dumb state issue

* multiplayer

* fix dumb in spc stating

* misc

* pass SGB tests

* oh right I have to fix this too

* and this dumb too

* attempt to fix weird crashes

* or maybe this will fix it?

* wtf is spc doing?

* rebase

* misc state + debugging stuff

* finally fix weird assertion failure

* factor out loading in spc file, also factor out the ipl

* oops

* init special sgb colors for certain games

* slight sgb audio refactor

* this should work better?

* oops

* switch back to master

* super penguin
2021-09-17 23:35:00 +10:00
CasualPokePlayer b29516e864
Update Gambatte (#2909)
* update gambatte

* penguin
2021-08-15 22:28:42 -04:00
CasualPokePlayer 47a8305699
fix #2902 for real this time (#2906)
* fix Gambatte memory/trace callbacks in double speed mode

* win build

* linux build
2021-08-12 00:52:58 -04:00
CasualPokePlayer 4681805439
fix #2902 (#2904)
* fix #2902; factor out altrunfor and just use upstream's runFor, keeping a frame buffer on the c# side

* linux build
2021-08-11 02:20:53 -04:00
CasualPokePlayer d37a818f96
Update Gambatte (GB Camera Support, Misc Cleanup) (#2897)
* update gambatte (camera support, misc cleanup)

* linux build

* misc

* [Gambatte] fix resets (oops)

* this didn't complain on my side but w/e ig
2021-08-07 17:50:16 -04:00
CasualPokePlayer 87f0fd78fc [Gambatte] sync to upstream 2021-08-02 16:23:38 +10:00
CasualPokePlayer 7518ce962b
[Gambatte] Many Updates (#2823)
* [Gambatte] Port setregs from upstream, implement SetCpuRegister, misc cleanup/fixes elsewhere

* [Gambatte] Add more proper uninitalized AGB WRAM, based of a GBP dump

* cleanup Gambatte's CpuSetRegister (credits to stringflow)

* additional Gambatte code cleanup

* [Gambatte] cleanup tracelogger code readability

* fix

* Initalize VideoBuffer with a white screen instead of a black screen, misc video fixes

* misc cleanup

* [Gambatte] hdma work

* [Gambatte] add warning for recording a movie without a bios enabled. doing this as I am annoyed enough from disabled bios being the default and you cannot say anything about the profile system since recent submissions have shown that ineffective

* misc cleanup

* [Gambatte] init state tweaks

* [Gambatte] add setting for patching similar bioses

* fix this

Co-authored-by: TiKevin83 <travismcgeehan@gmail.com>
Co-authored-by: alyosha-tas <alexei.f.k@gmail.com>
2021-08-01 09:54:19 -04:00
CasualPokePlayer 8ab4dd245b
[Gambatte] Account for lastCartBusUpdate_ during resetCounters (#2800)
* [Gambatte] Account for lastCartBusUpdate_ during resetCounters

* need DLL too
2021-06-18 10:07:49 -04:00
CasualPokePlayer ea369408fb
[Gambatte] Open Bus Emulation (#2798)
* [Gambatte] Open Bus Emulation

* Fix regressions

* a
2021-06-14 18:50:43 -04:00
CasualPokePlayer dd12d27149
[Gambatte] Misc Tracelogger Fixes (#2765)
* add HLE CGB-DMG colors for No Bios option

* misc gambatte tracelogger fixes
2021-05-31 10:48:14 -04:00
CasualPokePlayer 6432d99feb
[Gambatte] Many Updates (#2742)
* don't put isCGBMode for movies where CgbDmg mode is being used

* various Gambatte accuracy improvements + proper no BIOS support + tracelogger fixes
2021-05-27 08:56:13 -04:00
TiKevin83 3dcc487df2
Fix Gambatte RTC on Hard Reset (#2739) 2021-05-12 23:25:28 -04:00
CasualPokePlayer 3372556ef0
[Gambatte] MBC3 RTC Refactor (And add a way to set initial RTC state) (#2724)
* slightly fix gambatte peeking
* fix gambatte layer masking, move layer masking to sync settings (these settings affect sync, they shouldn't be normal settings)
* block toggle layer hotkeys when movie recording
* refactor Gambatte's RTC
* add a way to set an inital RTC state during a movie recording
* prevent Gambatte from saving RTC data when recording a movie, needed to create save-anchored movies
2021-05-05 21:40:36 -04:00
YoshiRulz 7c1b40df1f Revert "The next time I look at this I want to see waterbox builds actually fucking working again. This means copying to dll as they are now, and not silently being overridden by stale files stored in another folder. This is not my problem to fix because I did not fucking break it."
This reverts commit d8d42b9f81.
2021-04-28 15:35:11 +10:00
nattthebear d8d42b9f81 The next time I look at this I want to see waterbox builds actually fucking working again. This means copying to dll as they are now, and not silently being overridden by stale files stored in another folder. This is not my problem to fix because I did not fucking break it. 2021-04-27 19:37:53 -04:00