Sappharad
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c93697baee
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Merge branch 'master' into mono-portable
Conflicts:
.gitignore
BizHawk.Client.ApiHawk/BizHawk.Client.ApiHawk.csproj
BizHawk.Client.Common/BizHawk.Client.Common.csproj
BizHawk.Client.Common/lua/LuaSandbox.cs
BizHawk.Client.Common/movie/conversions/MovieConversionExtensions.cs
BizHawk.Client.Common/tools/Cheat.cs
BizHawk.Client.Common/tools/Watch/WatchList/WatchList.cs
BizHawk.Client.EmuHawk/AVOut/FFmpegWriter.cs
BizHawk.Client.EmuHawk/BizHawk.Client.EmuHawk.csproj
BizHawk.Client.EmuHawk/DisplayManager/DisplayManager.cs
BizHawk.Client.EmuHawk/MainForm.cs
BizHawk.Client.EmuHawk/movie/RecordMovie.cs
BizHawk.Client.EmuHawk/tools/GameShark.cs
BizHawk.Emulation.Common/Interfaces/IInputPollable.cs
BizHawk.Emulation.Cores/BizHawk.Emulation.Cores.csproj
BizHawk.Emulation.Cores/CPUs/MOS 6502X/MOS6502X.cs
BizHawk.Emulation.Cores/Computers/Commodore64/C64.IInputPollable.cs
BizHawk.Emulation.Cores/Consoles/Nintendo/GBA/LibmGBA.cs
BizHawk.Emulation.Cores/Consoles/Nintendo/GBA/MGBAHawk.cs
BizHawk.Emulation.Cores/Consoles/Nintendo/QuickNES/QuickNES.ITraceable.c
s
BizHawk.Emulation.Cores/Consoles/Nintendo/QuickNES/QuickNES.cs
BizHawk.Emulation.Cores/Consoles/Nintendo/SNES/LibsnesCore.cs
BizHawk.Emulation.Cores/Consoles/Sega/SMS/SMS.cs
BizHawk.Emulation.Cores/Consoles/Sega/gpgx/GPGX.cs
BizHawk.Emulation.Cores/Consoles/Sony/PSX/Octoshock.cs
Dist/changelog.txt
output/Lua/Genesis/Earthworm Jim 2.lua
output/Lua/SNES/Super Mario World.lua
output/dll/mgba.dll
quicknes/bizinterface.cpp
quicknes/mingw/Makefile
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2016-03-07 20:34:23 -06:00 |
nattthebear
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bb81d5e78b
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64 bit quicknes. Change both quicknes and wswan to not static their deps, and include libstdc++/etc as needed. Other cores will get the same treatment, so overall we should save space
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2016-02-28 21:30:47 -05:00 |
nattthebear
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96fc7c9ec1
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Add experimental interop library to quicknes. Still needs work...
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2016-02-17 20:18:01 -05:00 |
Sappharad
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ed88569221
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Merge branch 'master' into mono-portable
Conflicts:
BizHawk.Client.EmuHawk/BizHawk.Client.EmuHawk.csproj
BizHawk.Client.EmuHawk/movie/RecordMovie.cs
BizHawk.Emulation.Cores/Consoles/Nintendo/SNES/LibsnesCore.cs
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2016-02-15 18:38:48 -06:00 |
nattthebear
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2b56dd491d
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Build quicknes with gcc 4.9. Use SSE2, LTO, PGO. All told, about 5% speedup? Maybe less?
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2016-02-15 18:22:16 -05:00 |
nattthebear
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8aa298c95b
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Disable mapper 212 in quicknes, since it wasn't working
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2016-02-07 09:12:39 -05:00 |
nattthebear
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0570de5637
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Take a stab at Mapper 212 in QucikNes. Something isn't working right.
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2016-02-04 18:05:36 -05:00 |
nattthebear
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8e5fe06579
|
woops
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2016-01-30 17:39:02 -05:00 |
nattthebear
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6f8bcc2be3
|
trace for quicknes
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2016-01-30 13:47:14 -05:00 |
Sappharad
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5b466e5d70
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New portable branch re-created from master with hopefully all of the changes made to the old one, plus some cleanup of things that got mangled from repeated merges.
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2015-06-23 22:22:11 -05:00 |
zeromus
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aaa5704107
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fix FME-7 IRQ ACK logic in quicknes and neshawk
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2015-03-05 18:36:09 +00:00 |
goyuken
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d305b2f538
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partially functional ppu viewing tools for quicknes
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2014-12-17 03:27:44 +00:00 |
goyuken
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f3e9958f07
|
quicknes: support unplugging controllers
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2014-11-01 17:44:04 +00:00 |
goyuken
|
d7a1dd3846
|
quicknes: simplify blitting logic, giving a 15% overall speedup in some cases
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2014-08-13 17:06:01 +00:00 |
goyuken
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b1f4a77251
|
quicknes: disable MMC5 support. it doesn't seem to run any games at all correctly except CV3
|
2014-07-28 18:11:01 +00:00 |
goyuken
|
903ea5a2f3
|
quicknes: sync #defines in MSVS soln (which we only use for debugging) to mingw one
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2014-06-27 17:56:34 +00:00 |
goyuken
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c966b09bcf
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quicknes: clean up a few warnings
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2014-06-22 16:01:10 +00:00 |
goyuken
|
7cdc585252
|
FASTER
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2014-06-22 05:26:51 +00:00 |
goyuken
|
ab74f31d41
|
quicknes: support getcpuflagsandregisters
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2014-05-26 19:49:45 +00:00 |
goyuken
|
7e45a6810e
|
quicknes: support Bite Off
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2014-05-07 18:39:03 +00:00 |
goyuken
|
5415f51de0
|
quicknes: fire emblem
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2014-05-07 18:19:36 +00:00 |
goyuken
|
8bda372bed
|
misc cleanup
|
2014-05-04 19:04:15 +00:00 |
goyuken
|
d8c203a69a
|
quicknes: support mapper 78. a crappy heuristic is used to guess board type, but it works for both games on it, so there
|
2014-01-17 19:40:25 +00:00 |
goyuken
|
f76ceaad8b
|
quicknes: clean up unneeded files
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2014-01-16 23:08:25 +00:00 |
goyuken
|
c2b8879303
|
quicknes: cleanup
|
2014-01-10 04:06:02 +00:00 |
goyuken
|
adf7f01102
|
quicknes: implement the crop settings
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2014-01-10 01:45:06 +00:00 |
goyuken
|
1f1bb93360
|
quicknes: some settings stuff, not all finished
|
2014-01-09 23:50:10 +00:00 |
goyuken
|
2c568d9bef
|
quicknes: add PRGROM and CHRROM domains (from the cart), and set corecomm and board information correctly
|
2014-01-07 01:52:00 +00:00 |
goyuken
|
1cfa050dba
|
quicknes: add text savestate, and fix savestate crash on some mappers
|
2014-01-07 01:05:24 +00:00 |
goyuken
|
45e5f4b286
|
quicknes: add "System Bus". note that this System Bus will not resolve any MMIO stuff at all
|
2014-01-06 23:23:47 +00:00 |
goyuken
|
92c4df38c3
|
quicknes: memory domains
|
2014-01-06 22:14:24 +00:00 |
goyuken
|
59ffca28ba
|
fix "the sound bug" in quicknes. dll is now built with mingw and FPU precision is set high (both are required to fix)
|
2014-01-06 19:31:13 +00:00 |
goyuken
|
dfda56d8d5
|
quicknes: support the other included mappers (some aren't enabled by default for whatever reason)
|
2014-01-05 22:32:49 +00:00 |
goyuken
|
b85d9d9d91
|
WARNING: use NES core only at low volume and no headphones
|
2014-01-05 20:58:36 +00:00 |
goyuken
|
54b9c826cf
|
nothing to see here for now
|
2014-01-05 05:23:44 +00:00 |
goyuken
|
5fa18dbb3e
|
btw, don't touch this quicknes stuff for now...
|
2014-01-04 21:06:36 +00:00 |
goyuken
|
c878e07aba
|
quicknes: add post-build dll copy event
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2014-01-04 20:44:19 +00:00 |
goyuken
|
ad0faa2a42
|
quicknes import @ d2901940e566841c7c35dd92ad7556fb59c753a4 from https://github.com/kode54/QuickNES_Core.git
only changes: add one pair of missing parens (https://github.com/kode54/QuickNES_Core/issues/3) and commented out HAVE_ZLIB_H
also includes new vs10 solution which may or may not build
|
2014-01-04 20:40:03 +00:00 |