Sappharad
ee84e5981c
Merge remote-tracking branch 'origin/1.x' into mono-portable
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# Conflicts:
# BizHawk.Emulation.Cores/Consoles/Nintendo/SNES/LibsnesApi.cs
# libmupen64plus/mupen64plus-win32-deps
# libsnes/bsnes/target-libsnes/libsnes_pwrap.cpp
2019-10-03 21:33:28 -05:00
feos
740954b75f
update gliden64 submodule to latest bizhawk branch
2018-06-08 22:41:13 +03:00
feos
f9648686df
update gliden64 to latest master
2018-06-02 09:11:22 +03:00
feos
fb4826171b
n64: update submodule target for gliden64 and deps
2018-05-08 18:26:02 +03:00
feos
4b3fed00ae
m64p core: put newer deps back into win32 target
2018-01-02 16:05:46 +03:00
feos
f966da0542
Revert 19cf3b8551
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"m64p: revert DBG preprocessor definitions merged along with 4c0bfd476434b4b69501035d24261c7447a78cf4"
Since 19cf3b8551
disables all lua hooks to the core, it's useless. But DBG causes crash when switching between some plugins on the fly, so it should be fixed in a proper way someday.
2017-06-25 09:38:37 -05:00
Sappharad
71e34339a3
Merge branch 'master' into mono-portable
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# Conflicts:
# BizHawk.Emulation.Cores/BizHawk.Emulation.Cores.csproj
# BizHawk.Emulation.Cores/Consoles/Nintendo/SNES/LibsnesCore.cs
2017-06-16 22:57:52 -05:00
feos
77fa17ccdd
Revert 19cf3b8551
...
"m64p: revert DBG preprocessor definitions merged along with 4c0bfd476434b4b69501035d24261c7447a78cf4"
Since 19cf3b8551
disables all lua hooks to the core, it's useless. But DBG causes crash when switching between some plugins on the fly, so it should be fixed in a proper way someday.
2017-06-11 12:20:23 +03:00
Sappharad
ecd9800968
Merge branch 'master' into mono-portable
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Conflicts:
BizHawk.Client.DiscoHawk/DiscoHawk.cs
BizHawk.Client.EmuHawk/Extensions/ControlExtensions.cs
BizHawk.Emulation.Cores/Consoles/Nintendo/SNES/LibsnesApi.cs
BizHawk.Emulation.Cores/Consoles/Nintendo/SNES/LibsnesCore.cs
libsnes/bsnes/target-libsnes/libsnes_pwrap.cpp
2017-03-14 20:36:35 -05:00
feos
19cf3b8551
m64p: revert DBG preprocessor definitions merged along with 4c0bfd4764
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fixes crash when rebooting n64 while debugging
2017-03-13 21:51:45 +03:00
Wyst3r
4c0bfd4764
m64p: Use built-in debugger to avoid major slowdowns when breakpoints are set.
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Conflicts:
BizHawk.Emulation.Cores/Consoles/Nintendo/N64/N64.IDebuggable.cs
2017-02-24 10:41:22 +03:00
feos
39c5aae61b
Revert "Merge pull request #731 from Wyst3r/master"
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This reverts commit 318abf691a
, reversing
changes made to 5d4c8020c2
.
2017-02-23 16:56:38 +03:00
Wyst3r
d665bad4c5
Merge branch 'master' into master
2017-02-22 19:51:13 +01:00
Sappharad
c6eb2dbb47
Merge branch 'master' into mono-portable
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Conflicts:
BizHawk.Client.EmuHawk/MainForm.Events.cs
BizHawk.Client.EmuHawk/MainForm.cs
BizHawk.Emulation.Cores/Consoles/Nintendo/SNES/LibsnesCore.cs
2016-12-05 21:47:31 -06:00
Wyst3r
86b16a80d6
m64p: Use built-in debugger to avoid major slowdowns when breakpoints are set.
2016-11-19 12:02:39 +01:00
feos
05f2c09aef
m64p:
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- dynamically allocate frameBuffer and DepthBuffer for glide64 and glide64mk2 (fix #728 )
- make mk2 output to bizhawk output dir
- rebuild mk2 dll, but not glide64 just yet, since I experience artifacts that are probably a result of my compilation?
2016-11-16 22:49:45 +03:00
feos
4da414aced
m64p: include Goldeneye007 hack into dbg_memory.c's read_memory_32() and update the dll
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fix #717
2016-11-04 20:29:11 +03:00
Sappharad
07a1709dbb
Merge branch 'master' into mono-portable
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Conflicts:
BizHawk.Client.EmuHawk/tools/GameShark.cs
BizHawk.Emulation.Cores/Consoles/Nintendo/QuickNES/QuickNES.cs
2016-10-18 18:23:07 -05:00
pjgat09
9316188717
N64 cxd4: Updating the submodule reference
2016-09-27 16:01:19 -04:00
pjgat09
9d45c24932
N64: Adding a submodule for the cxd4 LLE RSP plugin
2016-09-27 14:38:05 -04:00
Isotarge
315e5d64b1
DK64: Fix bone displacement issues
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A temporary solution until N64 emulation accuracy improves, based on my
research at
https://docs.google.com/document/d/15XNghhrc-thXJpbKzWWuHXl-NXdzcaDLEf7poFVruh8
2016-09-23 15:02:29 +09:30
pjgat09
a85da435f9
GLideN64: Added a sync settings, hooked up the dll, and added it to the video plugin list in the plugin dialog. Updated the submodule reference.
2016-09-22 08:46:49 -04:00
feos
83c0cd5778
n64: perfect dark fixed!
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https://github.com/mupen64plus/mupen64plus-user-issues/issues/552#issuecomment-130981664
2016-09-05 19:27:20 +03:00
feos
ba895e3bad
tastudio:
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- fix recursion in cell updates caused by clicking cursor column (fixes scrolling)
- display invalidated color consistently
n64: fix trace callback prototype
2016-09-04 12:03:12 +03:00
Sappharad
3cf4d3464d
Merge branch 'master' into mono-portable
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Conflicts:
BizHawk.Client.EmuHawk/tools/TraceLogger.cs
BizHawk.Emulation.Cores/Consoles/Nintendo/SNES/LibsnesCore.cs
libsnes/bsnes/target-libsnes/libsnes_pwrap.cpp
2016-08-23 21:21:57 -05:00
feos
2d8a247bec
m64p: fix spacing, add fgrs to tracer
2016-08-21 12:46:29 +03:00
feos
799afc6b0a
n64: switch to regular tracer method
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todo: same for gpgx
2016-08-14 20:35:05 +03:00
feos
473b9e5f33
m64p tracer:
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- shrink core's disasm string a bit
- nicely print registers (r0 and co-processors regs are dropped though)
- rebuild dll
2016-08-14 17:49:56 +03:00
feos
80c90e7acc
m64p: attempt to add execute callback
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no memory callback seems to be working yet though
2016-08-11 21:58:09 +03:00
Sappharad
0b7ca720cc
Github desktop is telling me to do this
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I’m okay with this, because it gets flagged as uncommitted every time I
merge
2016-06-21 20:46:01 -05:00
Sappharad
43fa37f5d0
Merge Pull request 28cc5f6621
incorrectly because it's so old that it won't patch.
2016-03-08 20:59:25 -06:00
Sappharad
4fd45964c0
Merge branch 'master' into mono-portable
...
Hopefully I didn't botch this, I'm not good at how git handles conflicts yet.
2015-10-12 21:34:13 -05:00
zeromus
d155af6ecd
add workaround to jabo for some old intel gpus (seemingly only involving d3d8) which wreck the SetDllDirectory for the process. A similar workaround may be needed for d39 display method, but that isn't clear yet.
2015-08-19 22:21:11 -05:00
Sappharad
50a0d927df
The merge wanted to do this too?
2015-07-15 21:46:15 -05:00
pjgat09
0bb994bf1c
N64: Add a patch for the pause bug in Legend of Zelda - Master Quest USA and Japan. Added both to the gamedb.
2015-07-14 19:12:35 -04:00
zeromus
b2b70fb8d9
add jabo printf noise when registry operations fail
2015-07-12 21:56:22 -05:00
pjgat09
a064560f88
N64 - Added the GLideN64 plugin as a submodule
2015-07-04 18:29:36 -04:00
pjgat09
fd74723537
Fixed mupen64plus-video-glide64mk2 to work with the updated mupen64plus-win32-deps
2015-07-04 18:14:22 -04:00
pjgat09
30d0ae3f16
Added mupen64plus-win32-deps as a submodule
2015-07-04 18:10:47 -04:00
pjgat09
0a7eeffd78
Removed mupen64plus-win32-deps to be added later as a submodule
2015-07-04 18:09:40 -04:00
adelikat
96e91e7093
n64 - fix crash when attempting to read the PC register on frame 0, solved on the c++ side with a null pointer check and a default value returned.
2015-01-25 03:54:07 +00:00
zeromus
f7280b4ca9
fix disassembly on c++ side a little better, and actually checkin the dll this time
2015-01-23 22:22:31 +00:00
zeromus
8d340a7c19
fix n64 disasm pinvoke
2015-01-23 20:28:47 +00:00
adelikat
29b056b972
N64 - wire of a disassembler, doesn't look like it works correctly, but at least the plumbing is done
2015-01-23 19:52:26 +00:00
zeromus
308b6ec256
mupen rice core: define WANT_LOG_UCODE to get ucode prints to stdout
2015-01-22 01:31:39 +00:00
zeromus
ed4c715a9f
add ROM memorydomain to n64
2014-09-14 18:39:26 +00:00
adelikat
8a36049b81
N64 - start a system bus memory domain, doesn't yet work
2014-09-08 22:19:44 +00:00
pjgat09
239df5d5f9
N64: Savestates now only save and load half the RDRAM if the expansion pack is not installed.
2014-09-07 00:43:19 +00:00
pjgat09
0a52315574
N64: Fix jabo's framebuffer problems!
2014-08-25 22:41:50 +00:00
pjgat09
084ed67742
D3D8Wrapper: More logging
2014-08-25 22:21:59 +00:00