YoshiRulz
af8a330422
Replace unnecessary init props w/ ctors, remove hack for init props
2021-01-15 21:39:43 +10:00
nattthebear
0b432994df
Rework GB GPU memory areas API ( #2566 )
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* Rework GB GPU memory areas API
All cores can easily implement it now with no copying or awkward garbage. Also fix the scanline callback and printer callback in Sameboy, which had been broken for some time.
Fixes #2564
2021-01-14 19:17:40 -05:00
YoshiRulz
5078ac392b
Simplify null-safety checks in GetEnumFromDescription<T : Enum>
2021-01-09 05:13:57 +10:00
YoshiRulz
979afcb54d
Do something cleverer than throwing NRE in a few places
2021-01-09 05:08:09 +10:00
YoshiRulz
e976e0c2ad
Use nameof in DeepEquality, fix typo
2021-01-09 04:54:02 +10:00
nattthebear
ecafbde89d
Let's not break the entire fucking program brahs
2021-01-08 13:41:15 -05:00
YoshiRulz
c1a734a04d
Update the NuGet deps which should be safe to update
2021-01-02 20:31:54 +10:00
nattthebear
f284fda3a6
Object.Equals(object) overrides should not throw
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Especially not if you pass null. null is simply not equal to this, that's all. The post condition is satisfiable; you can return false.
2021-01-01 17:06:59 -05:00
YoshiRulz
51b62629c6
Enable nullability in most of the remaining files in BizHawk.Common
2021-01-02 02:39:13 +10:00
YoshiRulz
60d2bfa85c
Bump C# language level for ReSharper/Rider
2020-12-22 20:07:35 +10:00
adelikat
fe5655d1e3
misc cleanups in BizHawk.Common
2020-12-15 17:54:44 -06:00
adelikat
b83556fc6f
make fields readonly where possible
2020-12-15 16:00:55 -06:00
YoshiRulz
877c11d5f9
Merge UpdateChecker.ParseVersion into VersionInfo.VersionStrToInt
2020-12-06 07:35:12 +10:00
YoshiRulz
66e0d4b214
Misc. cleanups in VersionInfo
2020-12-06 07:28:31 +10:00
YoshiRulz
508dc4a9d9
Use readonly instead of const in VersionInfo
2020-12-06 07:28:23 +10:00
YoshiRulz
9dcc8f56f4
Move VersionStrToInt helper to VersionInfo
2020-12-06 07:27:54 +10:00
nattthebear
27e600c1ac
Fix some confusions in no-dirty-detection mode
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This caused some awful crashes, but doesn't affect any real release builds of waterboxhost
2020-10-13 09:10:40 -04:00
YoshiRulz
24d07121e2
Bump version
2020-10-11 18:31:15 +10:00
YoshiRulz
03f82226cf
Cleanup GetRelativePath after move from MultiDiskBundler
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fixes 5d001f3aa
2020-10-01 22:33:32 +10:00
zeromus
5d001f3aa9
put MultiDiskBundler's GetRelativePath() in PathExtensions.cs. but I didn't end up using it...
2020-10-01 03:12:42 -04:00
zeromus
99f9b9b447
rename GetTempFilename `extension` arg to make it clear that you should provide the dot...
2020-10-01 03:02:13 -04:00
adelikat
995993357f
StateManager - increase performance when there are a lot of states, fixes issue #2428 ( #2433 )
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* StateManager - switch from SortedSet to List<int> + duplicate checks. Seems to make raw capture speed to be slighly slower, but greatly speeds up invalidate which speeds up painting
* Add SortedList<T> : ICollection<T> which wraps List<T>
More interfaces can be added as needed. There's an indexer though ICollection
doesn't specify one.
* Update SortedList<T>
* StateManager - use SortedList<int>, seems to offer raw unthrottled drawing speed with no drawbacks, painting is still smooth when there is a high number of states
* remove a space
* Add RemoveAfter to our SortedList for efficiency
* fix unit tests to use [DataRow]
Co-authored-by: YoshiRulz <OSSYoshiRulz@gmail.com>
Co-authored-by: RetroEdit <30182911+RetroEdit@users.noreply.github.com>
2020-09-30 08:37:36 -05:00
YoshiRulz
f8e624befe
Create common property IsTargetingNetFramework
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* if true, will add reference assemblies <PackageReference/>
* slightly less dumb <Move/>
2020-09-22 22:11:00 +10:00
YoshiRulz
877bb2ccea
Move Assets to output <Target/> to BizHawk.Common
2020-09-22 09:33:44 +10:00
YoshiRulz
5ed192c5ce
Bump version
2020-09-14 16:19:07 +10:00
adelikat
40fe4b3022
Merge branch 'release'
2020-09-13 11:10:38 -05:00
adelikat
f104807193
update version info
2020-09-12 20:36:29 -05:00
YoshiRulz
5488c80f4d
Enable SA1400 and fix noncompliance (except in Cores)
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"Access modifier should be declared"
2020-09-08 21:57:14 +10:00
RetroEdit
aa00184737
Revert "DeveloperBuild = false"
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This reverts commit e524f3e4e5
.
2020-09-03 20:15:44 +00:00
RetroEdit
cd499b2378
Merge branch 'release'
2020-09-03 20:14:45 +00:00
YoshiRulz
1793e991ca
Move Windows version check to OSTailoredCode and cleanup
2020-09-02 07:47:57 +10:00
adelikat
e524f3e4e5
DeveloperBuild = false
2020-08-30 11:54:48 -05:00
adelikat
5b93ef14dc
update version info
2020-08-30 11:49:48 -05:00
YoshiRulz
45063aa6fa
Add helper for when calling .GetTypes() on EmuHawk assembly
2020-08-30 07:19:36 +10:00
YoshiRulz
14653fac0e
Fix or mute remaining code style warnings
2020-08-29 00:52:23 +10:00
YoshiRulz
17ff66c61b
Opt-in to .NET 5 SDK's extra static analysis, update Analyzer packages
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the extra CSxxxx rules should be available for Framework too if using the new
SDK, I haven't tried
2020-08-29 00:51:34 +10:00
nattthebear
5cbd1ed385
zwinder buffer - when saving to disk, only save what has actually been put in the buffer
2020-08-08 13:11:19 -04:00
YoshiRulz
476295ccec
Remove unused HawkFile static helpers
2020-08-07 16:30:17 +10:00
YoshiRulz
f6edd02195
More cleanup of VersionInfo code gen
2020-08-01 17:48:27 +10:00
YoshiRulz
e5de63ea94
Cleanup VersionInfo and code gen
2020-08-01 11:57:14 +10:00
YoshiRulz
ebd9645c1e
Cleanup assembly attributes
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We're not using this metadata for anything, except one [InternalsVisibleTo] for
unit tests, and a half-assed version check in EmuHawk.Program.
2020-08-01 11:56:30 +10:00
YoshiRulz
771621e0c9
Teach DLIR that dirs are not files on Unix
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even though everything is a file
2020-07-28 20:28:46 +10:00
YoshiRulz
b6f4344592
Pass lib path from run script as env. var and read it in DLIR
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It's always set by the run script, but I've added a fallback in case someone
hardcodes the mono command in a .desktop or something
2020-07-28 18:15:37 +10:00
YoshiRulz
34d56ca555
Update search paths order for DLIR on Unix and add mupen lib dir
2020-07-28 17:54:54 +10:00
YoshiRulz
75e815f09e
A little cleanup of DLIR
2020-07-28 17:53:28 +10:00
zeromus
fd30826655
experimental ffmpeg downloading: in place of the ffmpeg encode settings is a download form. This downloads it to the prescribed local location. It then checks to make sure it is the EXACT required version -- the only version we support
2020-07-24 22:25:00 -04:00
zeromus
b24a4ecc09
rename to FFmpegService
2020-07-24 22:25:00 -04:00
zeromus
dd01c26c92
move FFmpeg sources to FFmpeg service
2020-07-24 22:25:00 -04:00
zeromus
72ad0d8d74
copy DiscDecoding.cs to FFmpegService.cs in another project
2020-07-24 22:24:59 -04:00
YoshiRulz
e36098becf
A little dedup
2020-07-24 13:33:12 +10:00