adelikat
9e7bdd2424
cleanups in Bizware, mostly higher language features like null propagation and expression bodies
2020-02-22 12:02:40 -06:00
James Groom
46a4d8ffa9
Retargetting non-executable projects to .NET Standard ( #1801 )
...
* Retarget BizHawk.Emulation.* to .NET Standard 2.0
* Retarget BizHawk.Bizware.BizwareGL to .NET Standard 2.0
In practice this mostly involves moving classes to BizHawk.Client.EmuHawk.
2020-02-18 10:31:49 -06:00
J.D. Purcell
fec63fb66a
Spaces -> tabs, fix mixed newlines.
2019-11-03 20:58:36 -05:00
YoshiRulz
d64df5a030
Use string interpolation
2019-03-20 14:41:19 +10:00
peeweek
8c503f0e7e
Retroizer Shader + Time uniform in custom shaders
2017-10-23 23:31:56 +02:00
J.D. Purcell
ed3bf0e62b
Fix mixed line endings.
2017-04-15 15:53:02 -04:00
zeromus
e0d74c7718
better error handling in shader compiling. kind of sloppy, but gets the job done. entire system could use a little rethinking, if i ever revisit filters
2016-02-03 02:28:03 -06:00
zeromus
d422f02694
improve d3d9 shader compatibility more
2015-10-24 01:32:44 -05:00
zeromus
01f1be126e
fix bugs in retroshader sampler0 discovery
2015-10-18 21:12:58 -05:00
zeromus
0d5470a713
make display methods more resilient to uncompilable shaders
2015-10-17 19:28:19 -05:00
zeromus
19b3f8b205
retro shaders no longer need sampler to be named s_p
2015-10-15 20:10:58 -05:00
zeromus
7e828d5618
d3d display method
2015-08-24 13:10:50 -05:00