Commit Graph

12 Commits

Author SHA1 Message Date
adelikat 9e7bdd2424 cleanups in Bizware, mostly higher language features like null propagation and expression bodies 2020-02-22 12:02:40 -06:00
James Groom 46a4d8ffa9
Retargetting non-executable projects to .NET Standard (#1801)
* Retarget BizHawk.Emulation.* to .NET Standard 2.0

* Retarget BizHawk.Bizware.BizwareGL to .NET Standard 2.0

In practice this mostly involves moving classes to BizHawk.Client.EmuHawk.
2020-02-18 10:31:49 -06:00
J.D. Purcell fec63fb66a Spaces -> tabs, fix mixed newlines. 2019-11-03 20:58:36 -05:00
YoshiRulz d64df5a030
Use string interpolation 2019-03-20 14:41:19 +10:00
peeweek 8c503f0e7e Retroizer Shader + Time uniform in custom shaders 2017-10-23 23:31:56 +02:00
J.D. Purcell ed3bf0e62b Fix mixed line endings. 2017-04-15 15:53:02 -04:00
zeromus e0d74c7718 better error handling in shader compiling. kind of sloppy, but gets the job done. entire system could use a little rethinking, if i ever revisit filters 2016-02-03 02:28:03 -06:00
zeromus d422f02694 improve d3d9 shader compatibility more 2015-10-24 01:32:44 -05:00
zeromus 01f1be126e fix bugs in retroshader sampler0 discovery 2015-10-18 21:12:58 -05:00
zeromus 0d5470a713 make display methods more resilient to uncompilable shaders 2015-10-17 19:28:19 -05:00
zeromus 19b3f8b205 retro shaders no longer need sampler to be named s_p 2015-10-15 20:10:58 -05:00
zeromus 7e828d5618 d3d display method 2015-08-24 13:10:50 -05:00