James Groom
46a4d8ffa9
Retargetting non-executable projects to .NET Standard ( #1801 )
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* Retarget BizHawk.Emulation.* to .NET Standard 2.0
* Retarget BizHawk.Bizware.BizwareGL to .NET Standard 2.0
In practice this mostly involves moving classes to BizHawk.Client.EmuHawk.
2020-02-18 10:31:49 -06:00
YoshiRulz
f061e4f876
Enable SA1209 and fix noncompliance
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"Using alias directives should be placed after other using directives"
2020-01-25 19:37:24 +10:00
adelikat
2c66e3043c
a bit more cleanup
2019-12-13 15:44:50 -06:00
zeromus
7e828d5618
d3d display method
2015-08-24 13:10:50 -05:00
zeromus
979fa2c0f7
displaymanager - maybe, just maybe, successfully get rid of the need for 0xFF000000 in the VideoProvider buffers. Should enable some little speedups and cleanups of other code that had to add the 0xFF000000 alpha channel
2014-12-13 23:04:22 +00:00
zeromus
08ae448257
start adding d3d9 display method, but.. it was more work than gdi+, as I expected. I'll finish it another time.
2014-12-08 02:15:42 +00:00
zeromus
7adc15d97e
work on opengl display manager: optimized codepaths, user retroshader selection, support for importing a textureID from another core; add erase button to lua console;
2014-04-15 21:46:18 +00:00
zeromus
b469a3be00
bizwaregl - add function to read back the contents of a texture into a BitmapBuffer
2014-02-07 23:06:51 +00:00
zeromus
8eb4044a5f
bizwareGL-add RectFill and 4-corner gradient function
2014-02-06 09:45:55 +00:00
zeromus
33294f9c81
dont malfunction when compiling filter shaders on low-spec systems; just make the filters unavailable instead
2014-02-03 07:43:47 +00:00
zeromus
151b074563
re-add hq2x via shader. add a new Display Configuration dialog (its simple for now).
2014-02-03 05:27:59 +00:00
zeromus
0e88359f1e
bizwaregl-some simplification and cleanup and reduction of pointless api calls
2014-01-30 04:54:02 +00:00
zeromus
85fe967810
cleanup, namely of GraphicsControl and related systems, and add a RetainedGraphicsControl which should be useful for tool windows
2014-01-28 19:33:49 +00:00
zeromus
ecb1653d1b
remove pasted enum declarations from BizwareGL assembly. we're just gonna use openTK's OpenGL namespace.
2014-01-27 09:45:16 +00:00
zeromus
bc4a7e70a7
BizwareGL-rendertarget support
2014-01-27 09:36:18 +00:00
zeromus
857dff9cf4
some small cleanup
2014-01-27 05:37:04 +00:00
zeromus
c6997c49c8
use openTK for graphics math types, even if, hypothetically, we make a d3d BizwareGL driver.
2014-01-27 00:38:10 +00:00
zeromus
a2ba761ae1
BizwareGL!
2014-01-27 00:02:21 +00:00