Commit Graph

39 Commits

Author SHA1 Message Date
YoshiRulz 2b8c0edcc2
Reorganise *.props 2020-02-23 06:17:35 +10:00
James Groom 46a4d8ffa9
Retargetting non-executable projects to .NET Standard (#1801)
* Retarget BizHawk.Emulation.* to .NET Standard 2.0

* Retarget BizHawk.Bizware.BizwareGL to .NET Standard 2.0

In practice this mostly involves moving classes to BizHawk.Client.EmuHawk.
2020-02-18 10:31:49 -06:00
adelikat d7f97b1539 actually delete things instead of removing them from the project 2020-02-08 13:09:27 -06:00
YoshiRulz 3ae58fd9d6
Use SolutionDir to make relative paths absolute
No need for warning of relative paths in filename anymore
2020-01-24 04:59:27 +10:00
YoshiRulz 165c2a0e2e
Merge BizwareGL.SlimDX into BizwareGL 2020-01-22 07:21:22 +10:00
YoshiRulz 87833d76d7
Merge GdiPlus and OpenTK into BizwareGL 2020-01-22 07:05:50 +10:00
YoshiRulz b1ef7bcbbb
Retarget .NET Framework from 4.6.1 to 4.8 2020-01-21 04:42:09 +10:00
YoshiRulz ebfccf51de
Add DependentUpon and SubType modifiers to globbed files 2020-01-20 10:29:27 +10:00
YoshiRulz e435fb807b
Migrate to "new csproj", remove unnecessary tags/info, and dedupe
Didn't want to mess with resource generation so the execuable projects didn't
get migrated, just cleaned up
2020-01-19 01:43:39 +10:00
YoshiRulz 50373ac1ad Move conditional PackageReferences to conditional .targets import
Fixes build system bug introduced by c31050feb
2019-12-27 16:35:47 +10:00
YoshiRulz c31050feb6
Migrate from packages.config to PackageReference 2019-12-26 16:54:33 +10:00
YoshiRulz 185337d1c5 Replace assembly references with NuGet packages where possible 2019-12-12 03:56:46 +00:00
James Groom fcc0bc19a4
Change build config to support the Core build system (for #1415)
squashed PR #1702
2019-12-03 16:58:33 +00:00
adelikat 6c7653e158 Merge branch 'master' into MoreUnixMonoCompatWork
This doesn't compile because of Input.cs, didn't know what to do. Also search for Merge TODO for some commenting things that probably need to be deleted
# Conflicts:
#	BizHawk.Client.EmuHawk/BizHawk.Client.EmuHawk.csproj
#	BizHawk.Client.EmuHawk/CustomControls/InputRoll.Drawing.cs
#	BizHawk.Client.EmuHawk/CustomControls/InputRoll/InputRoll.cs
#	BizHawk.Client.EmuHawk/Program.cs
#	BizHawk.Client.EmuHawk/tools/Lua/LuaConsole.cs
#	BizHawk.Client.EmuHawk/tools/TAStudio/TAStudio.cs
#	BizHawk.Client.EmuHawk/tools/ToolHelpers.cs
#	BizHawk.Client.EmuHawk/tools/ToolManager.cs
#	BizHawk.Client.EmuHawk/tools/TraceLogger.Designer.cs
#	BizHawk.Client.EmuHawk/tools/TraceLogger.cs
#	BizHawk.Client.EmuHawk/tools/Watch/RamSearch.Designer.cs
#	BizHawk.Client.EmuHawk/tools/Watch/RamSearch.cs
#	BizHawk.Common/BizInvoke/DynamicLibraryImportResolver.cs
2019-10-31 17:01:19 -05:00
J.D. Purcell 69edada441 Set LangVersion to 8.0. Requires Visual Studio 2019 with 16.3+ update installed. 2019-10-27 12:14:19 -04:00
YoshiRulz 4e5b763c38
Reenable OpenTK gamepad functionality 2019-10-07 03:08:41 +10:00
zeromus 88ce214670 remove junk accidentally added bizwareGL ClassDiagram 2018-11-30 09:08:44 -06:00
Asnivor c0fcac5ab1 CPCHawk: Port IO changes, Interrupt generation, i8255 PPI chip, PSG IO & Keyboard/Joysticks 2018-07-18 08:12:44 +01:00
frequem 71ba3024b7 Fixed linux build 2018-02-21 20:19:33 -05:00
zeromus 3336c80818 fix bizware output directories 2017-06-27 17:23:33 -05:00
zeromus cad5f441dd fix build paths to output 2017-06-26 17:57:50 -05:00
zeromus 0085729392 delete x64 build configuration, use anycpu instead. take care to set Prefer32Bit false in exe csproj, since visualstudio's gui preference doesn't work. 2017-06-26 17:47:51 -05:00
zeromus 0942d4f498 remove x86 project configurations 2017-06-12 01:24:35 -05:00
adelikat 5fec117b68 Roll back to .NET 4.6.1 (instead of 4.6.2) to avoid a dependency on Windows 10 Anniversary Update for Windows 10 users 2017-06-06 10:24:21 -05:00
nattthebear 76022f66f9 update to framework 4.6.2. Since Windows XP 64 was very rarely used, there's no loss in switching to this if we're going to 64 bit. Add `FrameworkZipWriter` based on the 4.5 framework's built in zip writer. It shaves a decent amount of time off savestate save time, but rolling our own off of DeflateStream would be even faster. 2017-05-27 18:15:15 -04:00
nattthebear 2a0e859a85 Add 64 bit build (doesn't work yet), move SlimDX.dll 2016-02-28 15:06:03 -05:00
zeromus 7e828d5618 d3d display method 2015-08-24 13:10:50 -05:00
jdpurcell 0a345b0084 Issue 368: Set all platform targets to x86, rename build platforms to match, and remove unused build platforms. 2015-01-13 15:28:58 +00:00
zeromus 08ae448257 start adding d3d9 display method, but.. it was more work than gdi+, as I expected. I'll finish it another time. 2014-12-08 02:15:42 +00:00
zeromus 556b7b0123 gdi+ display method! 2014-12-07 02:26:52 +00:00
zeromus 7adc15d97e work on opengl display manager: optimized codepaths, user retroshader selection, support for importing a textureID from another core; add erase button to lua console; 2014-04-15 21:46:18 +00:00
zeromus 9ca6f152cf support old scanlines and hq2x filter via actual retroarch shader presets. at this point you could overwrite them with whatever you wanted, but you should probably wait for me to add user filter selection 2014-02-07 02:36:27 +00:00
zeromus 151b074563 re-add hq2x via shader. add a new Display Configuration dialog (its simple for now). 2014-02-03 05:27:59 +00:00
zeromus 85fe967810 cleanup, namely of GraphicsControl and related systems, and add a RetainedGraphicsControl which should be useful for tool windows 2014-01-28 19:33:49 +00:00
zeromus ecb1653d1b remove pasted enum declarations from BizwareGL assembly. we're just gonna use openTK's OpenGL namespace. 2014-01-27 09:45:16 +00:00
zeromus bc4a7e70a7 BizwareGL-rendertarget support 2014-01-27 09:36:18 +00:00
zeromus c6997c49c8 use openTK for graphics math types, even if, hypothetically, we make a d3d BizwareGL driver. 2014-01-27 00:38:10 +00:00
zeromus e47212329b more cleanup 2014-01-27 00:08:53 +00:00
zeromus a2ba761ae1 BizwareGL! 2014-01-27 00:02:21 +00:00