Commit Graph

123 Commits

Author SHA1 Message Date
adelikat 9584ff1f53 use switch expressions in some various places in EmuHawk, and some other simplifications 2020-03-04 20:18:43 -06:00
adelikat 1337beed1b remove designer null check hacks in favor of the intended DesignMode flag 2020-03-01 16:49:37 -06:00
J.D. Purcell f7174eb398 Make display scaling apply to InputRoll column header widths. 2020-02-17 12:34:37 -05:00
adelikat 656f2b814e Move IEmulator extensions to the Emulation.Common namespace, the intent is that these are used and serve as built in functionality, so it's overly tedious to when most situations require both Common and an additional extensions namespace 2020-02-15 12:33:15 -06:00
adelikat 626efe8caf put control extension methods into the EmuHawk names space isntead of a custom one. We want these to be found and used, and most dialogs use them 2020-02-03 12:54:32 -06:00
adelikat c2bec296e6 simplify some repeated boilerplate on the DragEnter event by consolidating it to an extension method 2020-02-03 12:42:28 -06:00
YoshiRulz 7062ba5b6a
Clarify "Autoload" text (from #971) 2020-01-13 01:54:15 +10:00
adelikat 1aa318d7e1 use ToolFormBase properties instead of globals 2019-12-22 10:57:06 -06:00
adelikat c6b6e7b6cb pass Config into ToolManager 2019-12-22 10:57:05 -06:00
YoshiRulz 7f07949816
Migrate serialised images to separate files, removing duplicates 2019-12-07 05:24:24 +10:00
adelikat 22fdbd08d0 InputRoll - don't hardcode padding variables in the constructor 2019-11-26 12:51:36 -06:00
adelikat 56b33498d9 InputRoll - rip out the UseCustomBackGround flag, and only key off the existence of the override. Seems to be a speed hack, but the only attempt to make it faster (in ram watch) was actually making things slower 2019-11-26 12:33:39 -06:00
adelikat ae7221988b cheats code cleanup 2019-11-02 11:25:11 -05:00
adelikat b54be19e9e InputRoll - reorg - put in its own folder, break out column and cell classes into separate files 2019-10-26 16:49:52 -05:00
alyosha-tas bc76a4a040 Cheats: typo fix 2019-10-21 14:30:34 -04:00
alyosha-tas 3f216fb4a4 Disable cheats hotkey 2019-10-21 14:18:25 -04:00
adelikat 5826d584cc convert cheats dialog to use InputRoll 2019-10-18 21:43:34 -05:00
James Groom 90b0574bc3
Remove unnecessary calls to ToList (e.g. in foreach)
squashed PR #1591
2019-10-13 15:50:57 +00:00
YoshiRulz e6374ef477
Use string interpolation 2019-03-19 00:06:37 +10:00
alyosha-tas 9ebe0d2531 Cheats: Toggle shortcut key function 2018-10-28 09:45:39 -05:00
adelikat 3d443b3e2f Cheats - change button name from Game Genie to Code Converter. Cheat Code Converter - show a not supported message if user tries to enter a Game Genie code for SNES since we do not currently support that scenario 2017-06-27 21:06:36 -05:00
adelikat 0d4313af91 general Cheat code cleanup 2017-05-18 15:16:02 -05:00
nattthebear ebe789eed2 heh 2017-05-10 07:45:23 -04:00
adelikat c61d432fd6 Don't position tools to last saved position if that position is not visible on screen 2017-02-21 16:57:47 -06:00
adelikat 0213755d16 Cheats - when editing a cheat's domain, if the address is out of range, don't update, rather than create a separator, fixes #539 2016-11-12 09:00:36 -06:00
zeromus a7d2b8d7f7 * add a new IToolForm update mechanism which has extensible update points (so a tool can both pre- and post- update)
* make trace logging "core-pushes" model, to a sink installed by the frontend. This sink can go straight to the disk without wasting memory if that's what the Trace Logger tool has selected; or the Trace Logger will buffer it if it needs to.  Formerly, we had a "core-pushes-to-buffer" and "client-pulls-once-per-frame" which necessarily caused huge buffers no matter what was going on.
2016-08-13 15:31:26 -05:00
Adam Sturge 58410e6d3c Removed Cheats.Designer.cs.bak file 2016-02-14 13:52:35 -08:00
Adam Sturge 4a4b23ac84 Adjusted CheatEdit.cs to allow for new drop down 2016-02-14 13:50:23 -08:00
Adam Sturge 8ff86fe6c4 Fixed toolbar icon size 2016-02-14 11:39:18 -08:00
Adam Sturge c82f70763e Fixed bug where having no comparison type would throw exception 2016-02-09 20:33:44 -08:00
Adam Sturge 447d312a5c Highlighting a cheat now updates the comparison type drop down to reflect the appropriate value 2016-02-08 21:06:13 -08:00
Adam Sturge c59f1c1761 Comparison type can be set if and only if comparison field is non-empty 2016-02-08 20:56:11 -08:00
Adam Sturge 52c587d712 Save/Load cheats now accounts for comparison type column 2016-02-07 21:40:14 -08:00
Adam Sturge 992acd9e96 Added code to sort by comparison type. Added code to compare based on comparison type selected 2016-02-07 20:56:40 -08:00
Adam Sturge f19333dd11 Prettied up display of comparison type in cheats table 2016-02-05 20:33:21 -08:00
Adam Sturge 092b5da974 restored [ConfigPerist]. 2016-02-05 19:33:31 -08:00
Adam Sturge c9dd10e8c0 Added comparison type column. Tied to debug issue where the column disappears from settings before being added to UI, couldn't figure it out without removing the [ConfigPersist] attribute from the Settings variable 2016-02-03 21:37:08 -08:00
Adam Sturge 9959d61949 Added comparison type dropdown. Updated Cheat model to contain reference to comparison type 2016-02-02 20:32:46 -08:00
adelikat 6f75ef6dba Move another function to ToolFormBase 2016-01-30 21:07:03 -05:00
adelikat 894a9c2318 Rework ToolHelpers from a static object to ToolFormBase that inherits form and have a lot of tools inherit it, in hopes of moving a lot of copy pasta into a base class, move a few functions that show up a lot there 2016-01-30 20:24:53 -05:00
adelikat 7654374682 Cheats - use the integrated tool instead of the one-off platform specific tools 2015-12-20 12:38:59 -05:00
adelikat c1b8e6c1d1 Cheats - fix bug where it was using the recent ram watch list instead of the recent cheats list 2015-12-04 23:03:13 -05:00
Hathor86 1e2f4e12be Watch refactoring
Some improvement when you get Available types. Used to return a new
array each time you call the function. It has been transformed into an
IEnumrable and yield return.
DisplayType, PreviousType and Watchsize have been moved outside the
Watch Class
2015-11-28 22:52:00 +01:00
adelikat 26f1c2c2ec Cheat Dialog - fix issue #535 - domain list does not update when changing cores 2015-11-04 22:23:27 -05:00
zeromus 91f2d36a37 fix some flakiness in the cheat editor dialog. i can't describe it more precisely than that. 2015-10-15 01:21:05 -05:00
zeromus 7e9c966887 fix some weirdly bloated dialog box resx files simply by deleting their icons and re-setting them 2015-10-13 00:14:12 -05:00
adelikat 74025d82c9 Clean up ToolHelpers.cs and reduce a lot of boilerplate code 2015-09-05 21:39:57 -04:00
adelikat 3d28d0dc5d Cheats - refresh list when toggling the status of a cheat 2015-09-05 20:47:28 -04:00
adelikat 6d4dea9a14 Don't attempt to remember tool window size/position if tool is minimized/maximized, this fixes issue #491 but also fixes the bug in every tool (unless there is a tool that does not implement IAutoToolFormConfig that I missed in this changeset) 2015-09-05 17:05:14 -04:00
zeromus 5402f1ff9e dont reorder cheats list when editing cheats 2015-08-04 22:25:58 -05:00