adelikat
cb4b7d7089
some cleanup
2019-06-15 18:31:46 -05:00
adelikat
d79a00f035
remove IStateManager.IsMarkerState
2019-06-15 16:17:49 -05:00
adelikat
d4432db7f9
simplify
2019-06-15 15:44:34 -05:00
adelikat
81ee00a1b6
cleanup
2019-06-15 14:56:03 -05:00
adelikat
e0a51eaab1
Rename IStateManager.StateCount -> IStateManager.Count
2019-06-15 14:49:43 -05:00
adelikat
cb4e71ebf7
rename a StateManager method, and delete some unused methods
2019-06-15 14:40:18 -05:00
adelikat
8f116a8428
Pass TasMovie into StateManagerDecay and have it get the last edited frame instead of from IStateManager
2019-06-15 14:35:31 -05:00
adelikat
3c27a332bb
create IStateManager interface and use that instead of TasStateManager
2019-06-15 14:31:06 -05:00
vadosnaprimer
7915ec8bc1
tsm decay: try to work around some more removal bugs
2019-04-18 19:11:45 +03:00
feos
a365284383
tastudio states decay: fix logic for last edited frame
2018-08-22 20:05:33 +03:00
feos
a0e5e0e593
tastudio: actually don't drop state above last edited frame
2018-05-10 20:32:44 +03:00
feos
056c24e4cf
tastudio: attempt to fix greenzone decay failing to drop states
2018-05-09 17:18:21 +03:00
feos
661a15dc2c
tsm decay: remove states within internal state gap
...
states settings: clamp things harder
2018-03-11 17:57:30 +03:00
feos
3932e5a025
tsm decay: fix failing to delete frames if marker is there
...
markers can be *not* mod _step
2018-03-11 13:49:40 +03:00
feos
bf8c21663d
State manager decay ( #1128 )
...
* Finally use exponential decay algorithm for greenzone
* Works in both directions (unlike fceux taseditor)
* Stop using last accesses states for anything
* When dropping states per project save, account for state gap better
* Use _states.Keys[i] instead of _states.ElementAt{i).Key in speedy parts, because it's apparently tons faster
* Use StateIsMarker() where it's supposed to be used
* Markers are still left untouched
* Branch states are still dead (probably forever)
2018-03-08 12:24:35 +03:00