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@ -70,7 +70,7 @@ namespace BizHawk.Emulation.Cores.Computers.Doom
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foreach (var wadFile in _wadFiles) totalWadSize += (uint) wadFile.FileData.Length;
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uint totalWadSizeKb = (totalWadSize / 1024) + 1;
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Console.WriteLine($"Reserving {totalWadSizeKb}kb for WAD file memory");
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// resolutions are divided by 3 because lowest 16:9 resolution whose width
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// is a multiple of native (corrected or not) is 1280x720.
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// to still support 1x as a basis for every aspect (including widescreen)
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