diff --git a/src/BizHawk.Emulation.Cores/Computers/Doom/DSDA.cs b/src/BizHawk.Emulation.Cores/Computers/Doom/DSDA.cs index 8155ecc93a..79e67cfa8e 100644 --- a/src/BizHawk.Emulation.Cores/Computers/Doom/DSDA.cs +++ b/src/BizHawk.Emulation.Cores/Computers/Doom/DSDA.cs @@ -70,7 +70,7 @@ namespace BizHawk.Emulation.Cores.Computers.Doom foreach (var wadFile in _wadFiles) totalWadSize += (uint) wadFile.FileData.Length; uint totalWadSizeKb = (totalWadSize / 1024) + 1; Console.WriteLine($"Reserving {totalWadSizeKb}kb for WAD file memory"); - + // resolutions are divided by 3 because lowest 16:9 resolution whose width // is a multiple of native (corrected or not) is 1280x720. // to still support 1x as a basis for every aspect (including widescreen)