update changelog (still needs TAStudio edits)

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zeromus 2015-12-10 07:04:52 -06:00
parent 282795aa81
commit fcace003fb
1 changed files with 25 additions and 15 deletions

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@ -3,37 +3,46 @@ next
=========================================
*EmuHawk
**Add libretro player, compatible with selected cores
**Add libretro player, compatible with selected cores (check wiki)
**Add External Tool system for c#-based tool plugins
**Support Code-Data Logger for GB/GBC, SMS/GG, SNES, and Genesis
**Add GameShark cheat converter for N64, GB/GBC, Saturn, GBA, PSX; Action Replay for SMS, SNES, Genesis, GBA; Game Genie for Genesis, SNES, GG, NES
**Cheat Dialog: Fix flakiness in value-editing
**Add custom exception display box, so exception info can be clipboarded out
**Improve main OSD font
**Stop FP precision conflicts between lua scripts and D3D Display method
**DispMethod D3D: More leniency in compilation of optional shaders (so it's able to run on more low spec systems)
**Improvements to Retro shader compatibility
**Validate user shaders at selection time
**Support user custom AR selection
**Add --load-state commandline
**Streamline editing RAM Watches
**Tidy main form context menu
**Add more options for U+D/L+R forbid/mutex
**Fix Ram Search, Ram Watch, Cheats recent file lists
**Fix ffmpeg path for AV writer broken a couple of releases ago
**Fix toolbox
**Improvements to Retro shader compatibility
**DispMethod D3D: Stop FP precision conflicts with lua scripts
**DispMethod D3D: More leniency in compilation of optional shaders (so it's able to run on more low spec systems)
**Fix #525 - Memorywatch hex textbox now remembers values across memdomain switches
**Fix #526 - Hex editor repainting fails and garbage rendering
**Fix #535 - domain list does not update when changing cores
**Fix #537 - Annoyance with "always on top"
**Fix #541 - Heavy CPU usage when emulation is paused
**Tastudio (TODO - editorialize this section)
***color stated frames on WasLag too.
***don't truncate LagLog if the branch's one is shorter, but input is the same.
***clean up garbage lua text and drawings.
***put branch states to a separate greenzone file.
***tsm never actually uses currentBranch, so why should it have it?
***last preparation before new tasproject entry.
***save/load TasSession variables in .tasproj.
***update RowCount before scrolling to frame.
***account for mouse speed when advancing/rewinding.
**Cheats
***Add GameShark converter for N64, GB/GBC, Saturn, GBA, PSX
***Add Action Replay converter for SMS, SNES, Genesis, GBA
***Add Game Genie converter for Genesis, SNES, GG, NES
**Tastudio (TODO - feos adelikat write about it)
***Color stated frames on WasLag too.
***Don't truncate LagLog if the branch's one is shorter, but input is the same.
***Clean up garbage lua text and drawings.
***Put branch states to a separate greenzone file.
***TSM never actually uses currentBranch, so why should it have it?
***Last preparation before new tasproject entry.
***Save/load TasSession variables in .tasproj.
***Update RowCount before scrolling to frame.
***Account for mouse speed when advancing/rewinding.
***Fix ALT+ hotkeys
**Basic Bot
***Monospaced input display
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*Genesis
**Fix missing scrollbars in VDP viewer
**Fix #543 (support up to 32MB roms)
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1.11.3