update changelog (still needs TAStudio edits)
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=========================================
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*EmuHawk
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**Add libretro player, compatible with selected cores
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**Add libretro player, compatible with selected cores (check wiki)
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**Add External Tool system for c#-based tool plugins
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**Support Code-Data Logger for GB/GBC, SMS/GG, SNES, and Genesis
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**Add GameShark cheat converter for N64, GB/GBC, Saturn, GBA, PSX; Action Replay for SMS, SNES, Genesis, GBA; Game Genie for Genesis, SNES, GG, NES
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**Cheat Dialog: Fix flakiness in value-editing
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**Add custom exception display box, so exception info can be clipboarded out
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**Improve main OSD font
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**Stop FP precision conflicts between lua scripts and D3D Display method
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**DispMethod D3D: More leniency in compilation of optional shaders (so it's able to run on more low spec systems)
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**Improvements to Retro shader compatibility
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**Validate user shaders at selection time
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**Support user custom AR selection
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**Add --load-state commandline
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**Streamline editing RAM Watches
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**Tidy main form context menu
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**Add more options for U+D/L+R forbid/mutex
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**Fix Ram Search, Ram Watch, Cheats recent file lists
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**Fix ffmpeg path for AV writer broken a couple of releases ago
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**Fix toolbox
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**Improvements to Retro shader compatibility
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**DispMethod D3D: Stop FP precision conflicts with lua scripts
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**DispMethod D3D: More leniency in compilation of optional shaders (so it's able to run on more low spec systems)
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**Fix #525 - Memorywatch hex textbox now remembers values across memdomain switches
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**Fix #526 - Hex editor repainting fails and garbage rendering
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**Fix #535 - domain list does not update when changing cores
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**Fix #537 - Annoyance with "always on top"
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**Fix #541 - Heavy CPU usage when emulation is paused
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**Tastudio (TODO - editorialize this section)
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***color stated frames on WasLag too.
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***don't truncate LagLog if the branch's one is shorter, but input is the same.
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***clean up garbage lua text and drawings.
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***put branch states to a separate greenzone file.
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***tsm never actually uses currentBranch, so why should it have it?
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***last preparation before new tasproject entry.
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***save/load TasSession variables in .tasproj.
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***update RowCount before scrolling to frame.
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***account for mouse speed when advancing/rewinding.
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**Cheats
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***Add GameShark converter for N64, GB/GBC, Saturn, GBA, PSX
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***Add Action Replay converter for SMS, SNES, Genesis, GBA
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***Add Game Genie converter for Genesis, SNES, GG, NES
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**Tastudio (TODO - feos adelikat write about it)
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***Color stated frames on WasLag too.
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***Don't truncate LagLog if the branch's one is shorter, but input is the same.
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***Clean up garbage lua text and drawings.
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***Put branch states to a separate greenzone file.
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***TSM never actually uses currentBranch, so why should it have it?
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***Last preparation before new tasproject entry.
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***Save/load TasSession variables in .tasproj.
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***Update RowCount before scrolling to frame.
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***Account for mouse speed when advancing/rewinding.
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***Fix ALT+ hotkeys
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**Basic Bot
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***Monospaced input display
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@ -56,6 +65,7 @@ next
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*Genesis
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**Fix missing scrollbars in VDP viewer
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**Fix #543 (support up to 32MB roms)
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=========================================
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1.11.3
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