diff --git a/Dist/changelog.txt b/Dist/changelog.txt index ea2e21dfd0..4cdccdc01e 100644 --- a/Dist/changelog.txt +++ b/Dist/changelog.txt @@ -3,37 +3,46 @@ next ========================================= *EmuHawk -**Add libretro player, compatible with selected cores +**Add libretro player, compatible with selected cores (check wiki) +**Add External Tool system for c#-based tool plugins **Support Code-Data Logger for GB/GBC, SMS/GG, SNES, and Genesis -**Add GameShark cheat converter for N64, GB/GBC, Saturn, GBA, PSX; Action Replay for SMS, SNES, Genesis, GBA; Game Genie for Genesis, SNES, GG, NES **Cheat Dialog: Fix flakiness in value-editing **Add custom exception display box, so exception info can be clipboarded out **Improve main OSD font -**Stop FP precision conflicts between lua scripts and D3D Display method -**DispMethod D3D: More leniency in compilation of optional shaders (so it's able to run on more low spec systems) -**Improvements to Retro shader compatibility **Validate user shaders at selection time **Support user custom AR selection **Add --load-state commandline **Streamline editing RAM Watches **Tidy main form context menu **Add more options for U+D/L+R forbid/mutex +**Fix Ram Search, Ram Watch, Cheats recent file lists +**Fix ffmpeg path for AV writer broken a couple of releases ago +**Fix toolbox +**Improvements to Retro shader compatibility +**DispMethod D3D: Stop FP precision conflicts with lua scripts +**DispMethod D3D: More leniency in compilation of optional shaders (so it's able to run on more low spec systems) **Fix #525 - Memorywatch hex textbox now remembers values across memdomain switches **Fix #526 - Hex editor repainting fails and garbage rendering **Fix #535 - domain list does not update when changing cores **Fix #537 - Annoyance with "always on top" **Fix #541 - Heavy CPU usage when emulation is paused -**Tastudio (TODO - editorialize this section) -***color stated frames on WasLag too. -***don't truncate LagLog if the branch's one is shorter, but input is the same. -***clean up garbage lua text and drawings. -***put branch states to a separate greenzone file. -***tsm never actually uses currentBranch, so why should it have it? -***last preparation before new tasproject entry. -***save/load TasSession variables in .tasproj. -***update RowCount before scrolling to frame. -***account for mouse speed when advancing/rewinding. +**Cheats +***Add GameShark converter for N64, GB/GBC, Saturn, GBA, PSX +***Add Action Replay converter for SMS, SNES, Genesis, GBA +***Add Game Genie converter for Genesis, SNES, GG, NES + +**Tastudio (TODO - feos adelikat write about it) +***Color stated frames on WasLag too. +***Don't truncate LagLog if the branch's one is shorter, but input is the same. +***Clean up garbage lua text and drawings. +***Put branch states to a separate greenzone file. +***TSM never actually uses currentBranch, so why should it have it? +***Last preparation before new tasproject entry. +***Save/load TasSession variables in .tasproj. +***Update RowCount before scrolling to frame. +***Account for mouse speed when advancing/rewinding. +***Fix ALT+ hotkeys **Basic Bot ***Monospaced input display @@ -56,6 +65,7 @@ next *Genesis **Fix missing scrollbars in VDP viewer +**Fix #543 (support up to 32MB roms) ========================================= 1.11.3