diff --git a/output/Lua/SNES/Megaman X.lua b/output/Lua/SNES/Megaman X.lua index 3584cfbe0c..a30336ee41 100644 --- a/output/Lua/SNES/Megaman X.lua +++ b/output/Lua/SNES/Megaman X.lua @@ -6,8 +6,8 @@ local pbase = 0xBA8 local px = 0xBAD local py = 0xBB0 -local cx = 0x7E00B4 -local cy = 0x7E00B6 +local cx = 0x00B4 +local cy = 0x00B6 --------------- ----TOGGLES---- diff --git a/output/Lua/SNES/Megaman X2.lua b/output/Lua/SNES/Megaman X2.lua index e0593af274..a43d1e0243 100644 --- a/output/Lua/SNES/Megaman X2.lua +++ b/output/Lua/SNES/Megaman X2.lua @@ -6,8 +6,8 @@ local pbase = 0x9D8 local px = pbase +0x5 local py = pbase +0x8 -local cx = 0x7E1E5D -local cy = 0x7E1E60 +local cx = 0x1E5D +local cy = 0x1E60 local xm local ym diff --git a/output/Lua/SNES/Megaman X3.lua b/output/Lua/SNES/Megaman X3.lua index 1137983ad0..453524f102 100644 --- a/output/Lua/SNES/Megaman X3.lua +++ b/output/Lua/SNES/Megaman X3.lua @@ -11,8 +11,8 @@ local pbase = 0x9D8 local px = pbase +0x5 local py = pbase +0x8 -local cx = 0x7E1E5D -local cy = 0x7E1E60 +local cx = 0x1E5D +local cy = 0x1E60 local xm local ym diff --git a/output/Lua/SNES/Super Ghouls N Ghost.lua b/output/Lua/SNES/Super Ghouls N Ghost.lua index 6f0ff9de43..f58d48a849 100644 --- a/output/Lua/SNES/Super Ghouls N Ghost.lua +++ b/output/Lua/SNES/Super Ghouls N Ghost.lua @@ -10,8 +10,8 @@ ---Green = Projectile vulnerability for enemies ---White = Arthurs magic and weapons -local left_edge = 0x7E15DD -local top_edge = 0x7E15E1 +local left_edge = 0x15DD +local top_edge = 0x15E1 local xm local ym @@ -162,7 +162,7 @@ local function draw_weapons() end -- If we have the gold armor and not the magic bracelet, check for magic hitboxes - if mainmemory.read_u8(0x7E14BA) == 0x04 and mainmemory.read_u8(weapon) ~= 0x0E then + if mainmemory.read_u8(0x14BA) == 0x04 and mainmemory.read_u8(weapon) ~= 0x0E then ostart = 0x0707 diff --git a/output/Lua/SNES/Super Metroid.lua b/output/Lua/SNES/Super Metroid.lua index 9a11e582b2..8922298736 100644 --- a/output/Lua/SNES/Super Metroid.lua +++ b/output/Lua/SNES/Super Metroid.lua @@ -13,8 +13,8 @@ local ys local function Samus() local x = mainmemory.read_u16_le(px) - mainmemory.read_u16_le(camx) local y = mainmemory.read_u16_le(py) - mainmemory.read_u16_le(camy) - local xrad = mainmemory.read_u8(0x7E0AFE) - local yrad = mainmemory.read_u8(0x7E0B00) + local xrad = mainmemory.read_u8(0x0AFE) + local yrad = mainmemory.read_u8(0x0B00) gui.drawBox(x + (xrad * -1), y + (yrad * -1), x+xrad,y+yrad,0xFF0000FF,0x350000FF)