fix encore touch and tilt ranges
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@ -21,8 +21,8 @@ namespace BizHawk.Emulation.Cores.Consoles.Nintendo.N3DS
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}
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}.AddXYPair("Circle Pad {0}", AxisPairOrientation.RightAndUp, (-128).RangeTo(127), 0)
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.AddXYPair("C-Stick {0}", AxisPairOrientation.RightAndUp, (-128).RangeTo(127), 0)
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.AddXYPair("Touch {0}", AxisPairOrientation.RightAndUp, 0.RangeTo(320), 160, 0.RangeTo(240), 120)
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.AddXYPair("Tilt {0}", AxisPairOrientation.RightAndUp, 0.RangeTo(320), 160, 0.RangeTo(240), 120)
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.AddXYPair("Touch {0}", AxisPairOrientation.RightAndUp, 0.RangeTo(319), 160, 0.RangeTo(239), 120)
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.AddXYPair("Tilt {0}", AxisPairOrientation.RightAndUp, 0.RangeTo(319), 160, 0.RangeTo(239), 120)
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.MakeImmutable();
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private bool GetButtonCallback(LibEncore.Buttons button) => button switch
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