From eeff15b099e862157bfea85547e366aba80f4188 Mon Sep 17 00:00:00 2001 From: zeromus Date: Thu, 12 Jun 2014 07:57:01 +0000 Subject: [PATCH] fix bug in displaymanager: sometimes emulator output source textures were getting filtered --- BizHawk.Client.EmuHawk/DisplayManager/TextureFrugalizer.cs | 3 +++ 1 file changed, 3 insertions(+) diff --git a/BizHawk.Client.EmuHawk/DisplayManager/TextureFrugalizer.cs b/BizHawk.Client.EmuHawk/DisplayManager/TextureFrugalizer.cs index 5dc24e0713..4ae19f2966 100644 --- a/BizHawk.Client.EmuHawk/DisplayManager/TextureFrugalizer.cs +++ b/BizHawk.Client.EmuHawk/DisplayManager/TextureFrugalizer.cs @@ -70,6 +70,9 @@ namespace BizHawk.Client.EmuHawk CurrentTextures[0] = CurrentTextures[1]; CurrentTextures[1] = CurrentTexture; + //deterministic state, i guess + CurrentTexture.SetFilterNearest(); + return CurrentTexture; } }