From ebad5a813778012931d2302a2c189fcdf0208351 Mon Sep 17 00:00:00 2001 From: zeromus Date: Sun, 27 Mar 2016 00:41:05 -0500 Subject: [PATCH] remove console spew from snes core --- BizHawk.Emulation.Cores/Consoles/Nintendo/SNES/LibsnesCore.cs | 3 --- 1 file changed, 3 deletions(-) diff --git a/BizHawk.Emulation.Cores/Consoles/Nintendo/SNES/LibsnesCore.cs b/BizHawk.Emulation.Cores/Consoles/Nintendo/SNES/LibsnesCore.cs index 737d49735d..397a82d0ea 100644 --- a/BizHawk.Emulation.Cores/Consoles/Nintendo/SNES/LibsnesCore.cs +++ b/BizHawk.Emulation.Cores/Consoles/Nintendo/SNES/LibsnesCore.cs @@ -503,7 +503,6 @@ namespace BizHawk.Emulation.Cores.Nintendo.SNES // port = 0, oninputpoll = 2: left port was strobed // port = 1, oninputpoll = 3: right port was strobed - Console.WriteLine("ONINPUTPOLL: {0}", port + 2); // InputCallbacks.Call(); //Console.WriteLine("{0} {1} {2} {3}", port, device, index, id); @@ -549,8 +548,6 @@ namespace BizHawk.Emulation.Cores.Nintendo.SNES // 1: signifies latch bit going to 1. should be reported as oninputpoll if (index >= 0x4000) IsLagFrame = false; - else - Console.WriteLine("ONINPUTPOLL: {0}", index); } void snes_video_refresh(int* data, int width, int height)