diff --git a/BizHawk.Emulation.Cores/Consoles/Nintendo/NES/FDS/RamAdapter.cs b/BizHawk.Emulation.Cores/Consoles/Nintendo/NES/FDS/RamAdapter.cs index 73bfc70cee..488b88db8d 100644 --- a/BizHawk.Emulation.Cores/Consoles/Nintendo/NES/FDS/RamAdapter.cs +++ b/BizHawk.Emulation.Cores/Consoles/Nintendo/NES/FDS/RamAdapter.cs @@ -400,7 +400,7 @@ namespace BizHawk.Emulation.Cores.Nintendo.NES writereg = writereglatch; bytetransferflag = true; // irq? - Console.WriteLine("FDS: Startwrite @{0} Reload {1:x2}", diskpos, writereglatch); + // Console.WriteLine("FDS: Startwrite @{0} Reload {1:x2}", diskpos, writereglatch); crc = 0; writecomputecrc = true; } @@ -491,7 +491,7 @@ namespace BizHawk.Emulation.Cores.Nintendo.NES Write(); if (diskpos == disksize) { - Console.WriteLine("FDS: End of Disk"); + // Console.WriteLine("FDS: End of Disk"); state = RamAdapterState.RESET; transferreset = false; //numcrc = 0; @@ -508,7 +508,7 @@ namespace BizHawk.Emulation.Cores.Nintendo.NES SetCycles(); transferreset = false; //numcrc = 0; - Console.WriteLine("FDS: Return or Insert Complete"); + // Console.WriteLine("FDS: Return or Insert Complete"); if (DriveLightCallback != null) DriveLightCallback(false); break; @@ -516,7 +516,7 @@ namespace BizHawk.Emulation.Cores.Nintendo.NES state = RamAdapterState.RUNNING; SetCycles(); //transferreset = false; // this definitely does not happen. - Console.WriteLine("FDS: Spin up complete! Disk is running"); + // Console.WriteLine("FDS: Spin up complete! Disk is running"); if (DriveLightCallback != null) DriveLightCallback(true); break;