diff --git a/BizHawk.Emulation.Cores/Consoles/Nintendo/N64/N64.cs b/BizHawk.Emulation.Cores/Consoles/Nintendo/N64/N64.cs index e5207fe962..9855372a7c 100644 --- a/BizHawk.Emulation.Cores/Consoles/Nintendo/N64/N64.cs +++ b/BizHawk.Emulation.Cores/Consoles/Nintendo/N64/N64.cs @@ -556,30 +556,30 @@ namespace BizHawk.Emulation.Cores.Nintendo.N64 { ControllerDefinition.BoolButtons.AddRange(new [] { - "P" + i + "A Up", - "P" + i + "A Down", - "P" + i + "A Left", - "P" + i + "A Right", - "P" + i + "DPad U", - "P" + i + "DPad D", - "P" + i + "DPad L", - "P" + i + "DPad R", - "P" + i + "Start", - "P" + i + "Z", - "P" + i + "B", - "P" + i + "A", - "P" + i + "C Up", - "P" + i + "C Down", - "P" + i + "C Right", - "P" + i + "C Left", - "P" + i + "L", - "P" + i + "R", + "P" + (i + 1) + "A Up", + "P" + (i + 1) + "A Down", + "P" + (i + 1) + "A Left", + "P" + (i + 1) + "A Right", + "P" + (i + 1) + "DPad U", + "P" + (i + 1) + "DPad D", + "P" + (i + 1) + "DPad L", + "P" + (i + 1) + "DPad R", + "P" + (i + 1) + "Start", + "P" + (i + 1) + "Z", + "P" + (i + 1) + "B", + "P" + (i + 1) + "A", + "P" + (i + 1) + "C Up", + "P" + (i + 1) + "C Down", + "P" + (i + 1) + "C Right", + "P" + (i + 1) + "C Left", + "P" + (i + 1) + "L", + "P" + (i + 1) + "R", }); ControllerDefinition.FloatControls.AddRange(new[] { - "P" + i + " X Axis", - "P" + i + " Y Axis", + "P" + (i + 1) + " X Axis", + "P" + (i + 1) + " Y Axis", }); } }