diff --git a/BizHawk.Emulation.Cores/Consoles/Nintendo/NES/PPU.run.cs b/BizHawk.Emulation.Cores/Consoles/Nintendo/NES/PPU.run.cs index 841374cf6f..335e7ddcc2 100644 --- a/BizHawk.Emulation.Cores/Consoles/Nintendo/NES/PPU.run.cs +++ b/BizHawk.Emulation.Cores/Consoles/Nintendo/NES/PPU.run.cs @@ -759,14 +759,8 @@ namespace BizHawk.Emulation.Cores.Nintendo.NES Read_bgdata(ref bgdata[xt]); } - // this sequence is tuned to pass 10-even_odd_timing.nes - runppu(1); - - runppu(1); - - runppu(1); - - runppu(1); + // this sequence is tuned to pass 10-even_odd_timing.nes + runppu(4); bool evenOddDestiny = PPUON; // After memory access 170, the PPU simply rests for 4 cycles (or the