snes: fix savestates just as in the previous commit
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@ -512,6 +512,8 @@ namespace BizHawk.Emulation.Consoles.Nintendo.SNES
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{
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{
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var temp = SaveStateBinary();
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var temp = SaveStateBinary();
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temp.SaveAsHex(writer);
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temp.SaveAsHex(writer);
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// write extra copy of stuff we don't use
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writer.WriteLine("Frame {0}", Frame);
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}
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}
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public void LoadStateText(TextReader reader)
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public void LoadStateText(TextReader reader)
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{
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{
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