Update README.md

This commit is contained in:
James Groom 2019-01-11 03:45:48 +10:00 committed by GitHub
parent b62abb7f0b
commit d9836e0c20
No known key found for this signature in database
GPG Key ID: 4AEE18F83AFDEB23
1 changed files with 9 additions and 7 deletions

View File

@ -1,12 +1,14 @@
# BizHawk
A multi-system emulator written in C#. As well as quality-of-life features for casual players, it also has recording/playback and debugging tools, making it the first choice for TASers (Tool-Assisted Speedrunners).
***
[![unique systems emulated | 24](https://img.shields.io/badge/unique_systems_emulated-24-darkgreen.svg?logo=buffer&logoColor=333333&style=popout)](https://github.com/TASVideos/BizHawk/blob/master/README.md#cores)
[![GitHub latest release](https://img.shields.io/github/release/TASVideos/BizHawk.svg?logo=github&logoColor=333333&style=popout)](https://github.com/TASVideos/BizHawk/releases/latest)
[![dev builds | AppVeyor](https://img.shields.io/badge/dev_builds-AppVeyor-orange.svg?logo=appveyor&logoColor=333333&style=popout)](https://ci.appveyor.com/project/zeromus/bizhawk-udexo/history)
[![Windows prereqs | GitHub](https://img.shields.io/badge/Windows_prereqs-GitHub-darkred.svg?logo=github&logoColor=333333&style=popout)](https://github.com/TASVideos/BizHawk-Prereqs/releases/latest)
A multi-system emulator written in C#. As well as quality-of-life features for casual players, it also has recording/playback and debugging tools, making it the first choice for TASers (Tool-Assisted Speedrunners).
Click the "release" button above to grab the latest stable version ([changelog at TASVideos](http://tasvideos.org/Bizhawk/ReleaseHistory.html)).
New users on Windows should click the "prereqs" button too, see *Installing* for info.
@ -30,17 +32,17 @@ Jump to:
## Features and systems
The BizHawk common features (across all cores) are:
* format and region detection for game images
* image corruption warning checked against database
* format, region, and integrity detection for game images
* 10 save slots with hotkeys and ∞ named savestates
* speed control, including frame stepping and rewinding
* memory view/search/edit in all parts of the emulated HW
* memory view/search/edit in all emulated hardware components
* input recording (making TAS movies)
* screenshotting and recording video
* organised firmware
* input, framerate, and other overlays
* firmware management
* input, framerate, and more in a HUD over the game
* emulated controllers via a comprehensive input mapper
* Lua control over core and frontend (Windows only)
* hotkey bindings to control the UI
Supported consoles and PCs: