diff --git a/README.md b/README.md index 700874c633..cbdd4b170a 100644 --- a/README.md +++ b/README.md @@ -1,12 +1,14 @@ # BizHawk +A multi-system emulator written in C#. As well as quality-of-life features for casual players, it also has recording/playback and debugging tools, making it the first choice for TASers (Tool-Assisted Speedrunners). + +*** + [![unique systems emulated | 24](https://img.shields.io/badge/unique_systems_emulated-24-darkgreen.svg?logo=buffer&logoColor=333333&style=popout)](https://github.com/TASVideos/BizHawk/blob/master/README.md#cores) [![GitHub latest release](https://img.shields.io/github/release/TASVideos/BizHawk.svg?logo=github&logoColor=333333&style=popout)](https://github.com/TASVideos/BizHawk/releases/latest) [![dev builds | AppVeyor](https://img.shields.io/badge/dev_builds-AppVeyor-orange.svg?logo=appveyor&logoColor=333333&style=popout)](https://ci.appveyor.com/project/zeromus/bizhawk-udexo/history) [![Windows prereqs | GitHub](https://img.shields.io/badge/Windows_prereqs-GitHub-darkred.svg?logo=github&logoColor=333333&style=popout)](https://github.com/TASVideos/BizHawk-Prereqs/releases/latest) -A multi-system emulator written in C#. As well as quality-of-life features for casual players, it also has recording/playback and debugging tools, making it the first choice for TASers (Tool-Assisted Speedrunners). - Click the "release" button above to grab the latest stable version ([changelog at TASVideos](http://tasvideos.org/Bizhawk/ReleaseHistory.html)). New users on Windows should click the "prereqs" button too, see *Installing* for info. @@ -30,17 +32,17 @@ Jump to: ## Features and systems The BizHawk common features (across all cores) are: -* format and region detection for game images -* image corruption warning checked against database +* format, region, and integrity detection for game images * 10 save slots with hotkeys and ∞ named savestates * speed control, including frame stepping and rewinding -* memory view/search/edit in all parts of the emulated HW +* memory view/search/edit in all emulated hardware components * input recording (making TAS movies) * screenshotting and recording video -* organised firmware -* input, framerate, and other overlays +* firmware management +* input, framerate, and more in a HUD over the game * emulated controllers via a comprehensive input mapper * Lua control over core and frontend (Windows only) +* hotkey bindings to control the UI Supported consoles and PCs: