pizza: some debugging info
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@ -476,7 +476,7 @@ static void do_command(void)
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// TODO: Is it possible for this (and DATA_TRN) to write data to
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// memory areas used for the attribute file, etc?
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// If so, do games do this?
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utils_log("SGB: DATA_SND!!");
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utils_log("SGB: DATA_SND!! %02x:%02x%02x [%02x]", sgb.command[3], sgb.command[2], sgb.command[1], sgb.command[4]);
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break;
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case 0x10: // DATA_TRN
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utils_log("SGB: DATA_TRN!!");
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