Fix malformed docs
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@ -1,7 +1,7 @@
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namespace BizHawk.Client.ApiHawk
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{
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/// <summary>
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/// This interface specifies that a client exposes a given interface, such as <seealso cref="IDebuggable"/>,
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/// This interface specifies that a client exposes a given interface, such as <see cref="BizHawk.Emulation.Common.IDebuggable"/>,
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/// for use by external tools.
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/// </summary>
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public interface IExternalApi
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@ -126,7 +126,7 @@ namespace BizHawk.Client.EmuHawk.WinFormExtensions
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#region Enumerable to Enumerable<T>
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/// <summary>
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/// Converts the outdated IEnumerable Controls property to a IEnumerable<T> like .NET should have done a long time ago
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/// Converts the outdated IEnumerable Controls property to an <see cref="IEnumerable{T}"/> like .NET should have done a long time ago
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/// </summary>
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public static IEnumerable<Control> Controls(this Control control)
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{
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@ -97,7 +97,7 @@ namespace BizHawk.Common
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public long Consumed { get; private set; }
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/// <summary>
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/// The amount of bytes of storage available. Store operations <= Remain will always succeed
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/// The amount of bytes of storage available. Store operations <= Remain will always succeed
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/// </summary>
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public long Remain { get { return Capacity - Consumed; } }
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@ -64,21 +64,21 @@ namespace BizHawk.Emulation.Common
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/// Executes all Read callbacks for the given address and domain
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/// </summary>
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/// <param name="addr">The address to check for callbacks</param>
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/// <param name="scope">The scope that the address pertains to. Must be a value in <see cref="AvailableScopes"></param>
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/// <param name="scope">The scope that the address pertains to. Must be a value in <see cref="AvailableScopes"/></param>
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void CallReads(uint addr, string scope);
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/// <summary>
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/// Executes all Write callbacks for the given address and domain
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/// </summary>
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/// <param name="addr">The address to check for callbacks</param>
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/// <param name="scope">The scope that the address pertains to. Must be a value in <see cref="AvailableScopes"></param>
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/// <param name="scope">The scope that the address pertains to. Must be a value in <see cref="AvailableScopes"/></param>
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void CallWrites(uint addr, string scope);
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/// <summary>
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/// Executes all Execute callbacks for the given address and domain
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/// </summary>
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/// <param name="addr">The address to check for callbacks</param>
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/// <param name="scope">The scope that the address pertains to. Must be a value in <see cref="AvailableScopes"></param>
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/// <param name="scope">The scope that the address pertains to. Must be a value in <see cref="AvailableScopes"/></param>
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void CallExecutes(uint addr, string scope);
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/// <summary>
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@ -241,7 +241,7 @@ namespace BizHawk.Emulation.Cores.Computers.AmstradCPC
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/// 1 0 0 I UR LR VM-->
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///
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/// I : if set (1), this will reset the interrupt counter
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/// UR : Enable (0) or Disable (1) the upper ROM paging (&C000 to &FFFF). You can select which upper ROM with the I/O address &DF00
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/// UR : Enable (0) or Disable (1) the upper ROM paging (&C000 to &FFFF). You can select which upper ROM with the I/O address &DF00
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/// LR : Enable (0) or Disable (1) the lower ROM paging
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/// VM : Select the video mode 0,1,2 or 3 (it will take effect after the next HSync)
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/// </summary>
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@ -561,7 +561,7 @@ namespace BizHawk.Emulation.Cores.Computers.AmstradCPC
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/// <summary>
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/// The CRCT builds the picture in a strange way, so that the top left of the display area is the first pixel from
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/// video RAM. The borders come either side of the HSYNC and VSYNCs later on:
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/// https://web.archive.org/web/20170501112330im_/http://www.grimware.org/lib/exe/fetch.php/documentations/devices/crtc.6845/crtc.standard.video.frame.png?w=800&h=500
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/// https://web.archive.org/web/20170501112330im_/http://www.grimware.org/lib/exe/fetch.php/documentations/devices/crtc.6845/crtc.standard.video.frame.png?w=800&h=500
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/// Therefore when the gate array initialises, we will attempt end the frame early in order to
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/// sync up at the point where VSYNC is active and HSYNC just begins. This is roughly how a CRT monitor would display the picture.
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/// The CRT would start a new line at the point where an HSYNC is detected.
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@ -612,7 +612,7 @@ namespace BizHawk.Emulation.Cores.Nintendo.NES
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{
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/// <summary>
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/// returns true if light was detected at the ppu coordinates specified
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/// </summary
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/// </summary>
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public LightgunDelegate PPUCallback { get; set; }
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bool resetting = false;
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