Fix malformed docs

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YoshiRulz 2019-05-29 20:58:01 +10:00
parent 80c0fe571b
commit 268ed1a69d
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6 changed files with 9 additions and 9 deletions

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@ -1,7 +1,7 @@
namespace BizHawk.Client.ApiHawk
{
/// <summary>
/// This interface specifies that a client exposes a given interface, such as <seealso cref="IDebuggable"/>,
/// This interface specifies that a client exposes a given interface, such as <see cref="BizHawk.Emulation.Common.IDebuggable"/>,
/// for use by external tools.
/// </summary>
public interface IExternalApi

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@ -126,7 +126,7 @@ namespace BizHawk.Client.EmuHawk.WinFormExtensions
#region Enumerable to Enumerable<T>
/// <summary>
/// Converts the outdated IEnumerable Controls property to a IEnumerable<T> like .NET should have done a long time ago
/// Converts the outdated IEnumerable Controls property to an <see cref="IEnumerable{T}"/> like .NET should have done a long time ago
/// </summary>
public static IEnumerable<Control> Controls(this Control control)
{

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@ -97,7 +97,7 @@ namespace BizHawk.Common
public long Consumed { get; private set; }
/// <summary>
/// The amount of bytes of storage available. Store operations <= Remain will always succeed
/// The amount of bytes of storage available. Store operations &lt;= Remain will always succeed
/// </summary>
public long Remain { get { return Capacity - Consumed; } }

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@ -64,21 +64,21 @@ namespace BizHawk.Emulation.Common
/// Executes all Read callbacks for the given address and domain
/// </summary>
/// <param name="addr">The address to check for callbacks</param>
/// <param name="scope">The scope that the address pertains to. Must be a value in <see cref="AvailableScopes"></param>
/// <param name="scope">The scope that the address pertains to. Must be a value in <see cref="AvailableScopes"/></param>
void CallReads(uint addr, string scope);
/// <summary>
/// Executes all Write callbacks for the given address and domain
/// </summary>
/// <param name="addr">The address to check for callbacks</param>
/// <param name="scope">The scope that the address pertains to. Must be a value in <see cref="AvailableScopes"></param>
/// <param name="scope">The scope that the address pertains to. Must be a value in <see cref="AvailableScopes"/></param>
void CallWrites(uint addr, string scope);
/// <summary>
/// Executes all Execute callbacks for the given address and domain
/// </summary>
/// <param name="addr">The address to check for callbacks</param>
/// <param name="scope">The scope that the address pertains to. Must be a value in <see cref="AvailableScopes"></param>
/// <param name="scope">The scope that the address pertains to. Must be a value in <see cref="AvailableScopes"/></param>
void CallExecutes(uint addr, string scope);
/// <summary>

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@ -241,7 +241,7 @@ namespace BizHawk.Emulation.Cores.Computers.AmstradCPC
/// 1 0 0 I UR LR VM-->
///
/// I : if set (1), this will reset the interrupt counter
/// UR : Enable (0) or Disable (1) the upper ROM paging (&C000 to &FFFF). You can select which upper ROM with the I/O address &DF00
/// UR : Enable (0) or Disable (1) the upper ROM paging (&amp;C000 to &amp;FFFF). You can select which upper ROM with the I/O address &amp;DF00
/// LR : Enable (0) or Disable (1) the lower ROM paging
/// VM : Select the video mode 0,1,2 or 3 (it will take effect after the next HSync)
/// </summary>
@ -561,7 +561,7 @@ namespace BizHawk.Emulation.Cores.Computers.AmstradCPC
/// <summary>
/// The CRCT builds the picture in a strange way, so that the top left of the display area is the first pixel from
/// video RAM. The borders come either side of the HSYNC and VSYNCs later on:
/// https://web.archive.org/web/20170501112330im_/http://www.grimware.org/lib/exe/fetch.php/documentations/devices/crtc.6845/crtc.standard.video.frame.png?w=800&h=500
/// https://web.archive.org/web/20170501112330im_/http://www.grimware.org/lib/exe/fetch.php/documentations/devices/crtc.6845/crtc.standard.video.frame.png?w=800&amp;h=500
/// Therefore when the gate array initialises, we will attempt end the frame early in order to
/// sync up at the point where VSYNC is active and HSYNC just begins. This is roughly how a CRT monitor would display the picture.
/// The CRT would start a new line at the point where an HSYNC is detected.

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@ -612,7 +612,7 @@ namespace BizHawk.Emulation.Cores.Nintendo.NES
{
/// <summary>
/// returns true if light was detected at the ppu coordinates specified
/// </summary
/// </summary>
public LightgunDelegate PPUCallback { get; set; }
bool resetting = false;