Use a global import for `System.*`
This commit is contained in:
parent
c0b676647b
commit
ccb69b18a9
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using System;
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using System.Linq;
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using System.Reflection;
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using System.Reflection.Emit;
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Reflection;
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using System;
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using System.Reflection;
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using System.Reflection.Emit;
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using System.Runtime.InteropServices;
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using System;
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using System.Collections.Generic;
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using System.IO;
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using System.Linq;
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using System;
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using System.Collections.Generic;
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using System.IO;
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using System.Linq;
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using System;
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using System.Buffers;
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using System.IO;
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using System.Runtime.InteropServices;
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using System;
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using System.Collections.Generic;
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using System.IO;
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using System.Linq;
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using System;
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using System.Windows.Forms;
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namespace BizHawk.Bizware.Graphics.Controls
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using System;
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using System.Drawing;
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using System.Drawing.Drawing2D;
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using System.Windows.Forms;
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using System;
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using System.Windows.Forms;
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using BizHawk.Common;
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using System;
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namespace BizHawk.Bizware.Graphics.Controls
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{
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/// <summary>
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// TODO - introduce Trim for ArtManager
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// TODO - add a small buffer reuse manager.. small images can be stored in larger buffers which we happen to have held. use a timer to wait to free it until some time has passed
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using System;
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using System.Diagnostics;
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using System.Drawing;
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using System.Drawing.Drawing2D;
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using System;
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using System.Drawing;
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namespace BizHawk.Bizware.Graphics
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using System;
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using Silk.NET.Core.Contexts;
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using Silk.NET.OpenGL;
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using Silk.NET.WGL.Extensions.NV;
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Numerics;
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using System;
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using System.Collections.Generic;
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using Vortice.Direct3D;
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using System;
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using Vortice.Direct3D11;
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using Vortice.DXGI;
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using System;
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using System.Collections.Generic;
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using System.Runtime.InteropServices;
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using System;
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using System.Drawing;
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using System.Numerics;
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using System;
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using System.Drawing;
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using SDGraphics = System.Drawing.Graphics;
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using System;
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using System.Drawing;
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using System.Drawing.Drawing2D;
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using System.Numerics;
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using System;
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using System.Collections.Generic;
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using System.Drawing;
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using System;
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using System.Drawing;
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using System.Drawing.Drawing2D;
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using System.Drawing.Text;
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using System;
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using System.Drawing;
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using System.Numerics;
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using System;
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using System.Drawing;
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using System.Numerics;
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using System;
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using System.Numerics;
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namespace BizHawk.Bizware.Graphics
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using System;
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namespace BizHawk.Bizware.Graphics
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{
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/// <summary>
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using System;
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using System.Drawing;
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using System.Numerics;
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Numerics;
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using System;
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using Silk.NET.OpenGL;
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namespace BizHawk.Bizware.Graphics
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using System;
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using Silk.NET.OpenGL;
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namespace BizHawk.Bizware.Graphics
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// #define DEBUG_OPENGL
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using System;
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#if DEBUG_OPENGL
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using System.Runtime.InteropServices;
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using Silk.NET.OpenGL;
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using System;
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using static SDL2.SDL;
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namespace BizHawk.Bizware.Graphics
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using System;
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using System.Collections.Generic;
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namespace BizHawk.Bizware.Graphics
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// this is full of bugs probably, related to state from old rendering sessions being all messed up. its only barely good enough to work at all
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using System;
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using System.Drawing;
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using System.Drawing.Drawing2D;
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using System.Drawing.Imaging;
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//http://stackoverflow.com/questions/6893302/decode-rgb-value-to-single-float-without-bit-shift-in-glsl
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using System;
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using System.Drawing;
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using System.Numerics;
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using System;
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using System.Collections.Generic;
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using System.Drawing;
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using System.Drawing.Drawing2D;
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using System;
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using System.Drawing.Imaging;
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using System.Runtime.InteropServices;
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// https://www.angelcode.com/products/bmfont/
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// https://devblog.cyotek.com/post/angelcode-bitmap-font-parsing-using-csharp
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using System;
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using System.Collections.Generic;
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using System.Drawing;
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using System.IO;
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using System;
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using System.Drawing;
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using System.Numerics;
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#nullable enable
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using System;
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using System.Collections.Generic;
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using BizHawk.Client.Common;
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#nullable enable
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using System;
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using BizHawk.Common;
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namespace BizHawk.Bizware.Input
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#nullable enable
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using System;
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using System.Collections.Generic;
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using System.Runtime.InteropServices;
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#nullable enable
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Runtime.InteropServices;
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#nullable enable
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System;
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using System.Collections.Generic;
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using static SDL2.SDL;
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#nullable enable
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System;
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using System.Drawing;
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using System.IO;
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using System.Linq;
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#nullable enable
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using System;
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using System.Collections.Generic;
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namespace BizHawk.Client.Common
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using System;
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using System.Linq;
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using BizHawk.Common.ReflectionExtensions;
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#nullable enable
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System;
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using System.Drawing;
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using System.IO;
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using BizHawk.Emulation.Common;
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#nullable enable
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using System;
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using System.Collections.Generic;
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using System.ComponentModel;
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using System.Linq;
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using System;
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using System.Collections.Generic;
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using System.Drawing;
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using System.Drawing.Drawing2D;
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using System;
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using System.Collections.Generic;
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using BizHawk.Common;
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System;
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using System.Collections.Generic;
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using BizHawk.Emulation.Common;
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using System;
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using System.Collections.Generic;
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using System.IO;
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using System.Linq;
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using System;
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using System.Collections.Generic;
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using System.IO;
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using System;
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using System.IO;
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namespace BizHawk.Client.Common
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using System;
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using System.Collections.Generic;
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using System.Linq;
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#nullable enable
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using System;
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using System.Net.WebSockets;
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using System.Text;
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using System.Threading;
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#nullable enable
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using System;
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using System.Diagnostics.CodeAnalysis;
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namespace BizHawk.Client.Common
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#nullable enable
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System;
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using System.Collections.Generic;
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using System.Net.Http;
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using System.Threading.Tasks;
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#nullable enable
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using System;
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using System.Collections.Generic;
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namespace BizHawk.Client.Common
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using System;
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using System.Drawing;
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namespace BizHawk.Client.Common
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using System;
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using System.Drawing;
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using System.Drawing.Imaging;
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using System;
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using System.Collections.Generic;
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namespace BizHawk.Client.Common
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using System;
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using System.Collections.Generic;
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namespace BizHawk.Client.Common
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using System;
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using System.Collections.Generic;
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using System.IO.MemoryMappedFiles;
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using System.Text;
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using System;
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using System.Linq;
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using System.Net;
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using System.Net.Sockets;
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#nullable enable
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using System;
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using System.Threading;
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namespace BizHawk.Client.Common
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#nullable enable
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.IO;
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using System;
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using BizHawk.Bizware.Graphics;
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using BizHawk.Emulation.Common;
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using System;
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using System.Collections.Generic;
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using BizHawk.Emulation.Common;
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using System;
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using System.Collections.Generic;
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using System.Linq;
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#nullable enable
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using System;
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using System.Collections.Generic;
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namespace BizHawk.Client.Common
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// TODO
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// we could flag textures as 'actually' render targets (keep a reference to the render target?) which could allow us to convert between them more quickly in some cases
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using System;
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using System.Collections.Generic;
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using System.Drawing;
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using System.Drawing.Text;
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using System;
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using System.Diagnostics;
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using System.Collections.Generic;
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using System.Drawing;
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using System;
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using System.Drawing;
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using System.Numerics;
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// https://github.com/Themaister/Emulator-Shader-Pack/blob/master/Cg/README
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// https://github.com/libretro/common-shaders/
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using System;
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using System.Collections.Generic;
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using System.Drawing;
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using System.Globalization;
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using System;
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using System.Linq;
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using System.Text;
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using System.Drawing;
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using System;
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using System.Drawing;
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using System.Collections.Generic;
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#nullable enable
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using System;
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using System.Drawing;
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using BizHawk.Bizware.Graphics;
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using System;
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using System.Collections.Generic;
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using BizHawk.Bizware.Graphics;
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using System;
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namespace BizHawk.Client.Common
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{
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public class UIMessage
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using System;
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namespace BizHawk.Client.Common
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{
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/// <summary>
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using System;
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|
||||
namespace BizHawk.Client.Common
|
||||
{
|
||||
public class MoviePlatformMismatchException : InvalidOperationException
|
||||
|
|
|
@ -1,4 +1,3 @@
|
|||
using System;
|
||||
using System.IO;
|
||||
using System.IO.Compression;
|
||||
|
||||
|
|
|
@ -1,5 +1,3 @@
|
|||
using System;
|
||||
|
||||
using BizHawk.Common;
|
||||
|
||||
namespace BizHawk.Client.Common
|
||||
|
|
|
@ -1,4 +1,3 @@
|
|||
using System;
|
||||
using System.Drawing;
|
||||
|
||||
using BizHawk.Emulation.Common;
|
||||
|
|
|
@ -1,4 +1,3 @@
|
|||
using System;
|
||||
using System.IO;
|
||||
|
||||
namespace BizHawk.Client.Common
|
||||
|
|
|
@ -1,4 +1,3 @@
|
|||
using System;
|
||||
using System.IO;
|
||||
|
||||
using BizHawk.Common.StringExtensions;
|
||||
|
|
|
@ -1,4 +1,3 @@
|
|||
using System;
|
||||
using System.IO;
|
||||
using System.Runtime.InteropServices;
|
||||
|
||||
|
|
|
@ -1,4 +1,3 @@
|
|||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using Newtonsoft.Json;
|
||||
|
|
|
@ -1,4 +1,3 @@
|
|||
using System;
|
||||
using System.Globalization;
|
||||
using System.IO;
|
||||
using System.Threading;
|
||||
|
|
|
@ -1,4 +1,3 @@
|
|||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.IO;
|
||||
using System.IO.Compression;
|
||||
|
|
|
@ -1,4 +1,3 @@
|
|||
using System;
|
||||
using System.IO;
|
||||
|
||||
using BizHawk.Common;
|
||||
|
|
|
@ -1,6 +1,5 @@
|
|||
#nullable enable
|
||||
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.IO;
|
||||
using System.Linq;
|
||||
|
|
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Loading…
Reference in New Issue