fix another comment
This commit is contained in:
parent
2fb02110c1
commit
cc4b693c8b
|
@ -1101,7 +1101,7 @@ namespace BizHawk.Emulation.DiscSystem
|
|||
// we always have anything decoded return 0
|
||||
// so we can be lazy here an define a somewhat bogus map which allows us to skip compression
|
||||
|
||||
bw.Write((byte)0x11); // makes command 0 take 1 bit (thus limits compression length to 31 bits if we want to keep a byte level stream)
|
||||
bw.Write((byte)0x11); // makes command 0 take 1 bit
|
||||
|
||||
// 60 bits are now left to write for the huffman map, we'll want them all to be 0
|
||||
// also, after the huffman map proceeds the compression type bits, which for us will just be a ton of 0 bits
|
||||
|
|
Loading…
Reference in New Issue