From cc4b693c8b23de16e10356ffc46cf244014eece7 Mon Sep 17 00:00:00 2001 From: CasualPokePlayer <50538166+CasualPokePlayer@users.noreply.github.com> Date: Thu, 2 May 2024 15:33:08 -0700 Subject: [PATCH] fix another comment --- src/BizHawk.Emulation.DiscSystem/DiscFormats/CHD_format.cs | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/src/BizHawk.Emulation.DiscSystem/DiscFormats/CHD_format.cs b/src/BizHawk.Emulation.DiscSystem/DiscFormats/CHD_format.cs index 85d40e580b..6b81a8dcef 100644 --- a/src/BizHawk.Emulation.DiscSystem/DiscFormats/CHD_format.cs +++ b/src/BizHawk.Emulation.DiscSystem/DiscFormats/CHD_format.cs @@ -1101,7 +1101,7 @@ namespace BizHawk.Emulation.DiscSystem // we always have anything decoded return 0 // so we can be lazy here an define a somewhat bogus map which allows us to skip compression - bw.Write((byte)0x11); // makes command 0 take 1 bit (thus limits compression length to 31 bits if we want to keep a byte level stream) + bw.Write((byte)0x11); // makes command 0 take 1 bit // 60 bits are now left to write for the huffman map, we'll want them all to be 0 // also, after the huffman map proceeds the compression type bits, which for us will just be a ton of 0 bits