Update PPU.run.cs
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@ -42,7 +42,7 @@ namespace BizHawk.Emulation.Cores.Nintendo.NES
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public byte[] soam = new byte[512]; // in a real nes, this would only be 32, but we wish to allow more then 8 sprites per scanline
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public byte[] soam = new byte[512]; // in a real nes, this would only be 32, but we wish to allow more then 8 sprites per scanline
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public bool reg_2001_color_disable_latch; // the value used here is taken
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public bool reg_2001_color_disable_latch; // the value used here is taken
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public bool ppu_was_on;
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public bool ppu_was_on;
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public unsafe byte[] sl_sprites = new byte[3 * 256];
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public byte[] sl_sprites = new byte[3 * 256];
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// installing vram address is delayed after second write to 2006, set this up here
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// installing vram address is delayed after second write to 2006, set this up here
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public int install_2006;
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public int install_2006;
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