From c96ea0d23dcdb5cadf694d69a4b3c433a4856d33 Mon Sep 17 00:00:00 2001 From: alyosha-tas Date: Wed, 25 Oct 2017 21:51:53 -0400 Subject: [PATCH] Update PPU.run.cs --- BizHawk.Emulation.Cores/Consoles/Nintendo/NES/PPU.run.cs | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/BizHawk.Emulation.Cores/Consoles/Nintendo/NES/PPU.run.cs b/BizHawk.Emulation.Cores/Consoles/Nintendo/NES/PPU.run.cs index 402f9ef6a4..7886a1ab22 100644 --- a/BizHawk.Emulation.Cores/Consoles/Nintendo/NES/PPU.run.cs +++ b/BizHawk.Emulation.Cores/Consoles/Nintendo/NES/PPU.run.cs @@ -42,7 +42,7 @@ namespace BizHawk.Emulation.Cores.Nintendo.NES public byte[] soam = new byte[512]; // in a real nes, this would only be 32, but we wish to allow more then 8 sprites per scanline public bool reg_2001_color_disable_latch; // the value used here is taken public bool ppu_was_on; - public unsafe byte[] sl_sprites = new byte[3 * 256]; + public byte[] sl_sprites = new byte[3 * 256]; // installing vram address is delayed after second write to 2006, set this up here public int install_2006;