Ram Watch/Cheat Window/Lua Console - when deleting, clear selected items
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commit
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@ -572,6 +572,7 @@ namespace BizHawk.MultiClient
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{
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{
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Global.CheatList.Remove(Global.CheatList.Cheat(indexes[0])); //index[0] used since each iteration will make this the correct list index
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Global.CheatList.Remove(Global.CheatList.Cheat(indexes[0])); //index[0] used since each iteration will make this the correct list index
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}
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}
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indexes.Clear();
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DisplayCheatsList();
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DisplayCheatsList();
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}
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}
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}
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}
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@ -227,12 +227,14 @@
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//
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//
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// editToolStripMenuItem
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// editToolStripMenuItem
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//
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//
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this.editToolStripMenuItem.Image = global::BizHawk.MultiClient.Properties.Resources.CutHS;
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this.editToolStripMenuItem.Name = "editToolStripMenuItem";
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this.editToolStripMenuItem.Name = "editToolStripMenuItem";
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this.editToolStripMenuItem.Size = new System.Drawing.Size(175, 22);
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this.editToolStripMenuItem.Size = new System.Drawing.Size(175, 22);
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this.editToolStripMenuItem.Text = "Edit";
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this.editToolStripMenuItem.Text = "Edit";
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//
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//
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// toggleToolStripMenuItem
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// toggleToolStripMenuItem
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//
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//
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this.toggleToolStripMenuItem.Image = global::BizHawk.MultiClient.Properties.Resources.Refresh1;
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this.toggleToolStripMenuItem.Name = "toggleToolStripMenuItem";
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this.toggleToolStripMenuItem.Name = "toggleToolStripMenuItem";
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this.toggleToolStripMenuItem.Size = new System.Drawing.Size(175, 22);
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this.toggleToolStripMenuItem.Size = new System.Drawing.Size(175, 22);
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this.toggleToolStripMenuItem.Text = "Toggle";
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this.toggleToolStripMenuItem.Text = "Toggle";
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@ -291,6 +291,7 @@ namespace BizHawk.MultiClient
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{
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{
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luaList.Remove(luaList[indexes[0]]); //index[0] used since each iteration will make this the correct list index
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luaList.Remove(luaList[indexes[0]]); //index[0] used since each iteration will make this the correct list index
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}
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}
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indexes.Clear();
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DisplayLuaList();
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DisplayLuaList();
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}
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}
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}
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}
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@ -501,6 +501,7 @@ namespace BizHawk.MultiClient
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{
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{
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watchList.Remove(watchList[indexes[0]]); //index[0] used since each iteration will make this the correct list index
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watchList.Remove(watchList[indexes[0]]); //index[0] used since each iteration will make this the correct list index
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}
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}
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indexes.Clear();
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DisplayWatchList();
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DisplayWatchList();
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}
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}
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}
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}
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