gui.text() - fix so that screen is clearned at the beginning of each frame, so that the text stays drawn when paused
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@ -376,7 +376,6 @@ namespace BizHawk.MultiClient
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LuaConsole1.ResumeScripts(false);
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LuaConsole1.ResumeScripts(false);
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#endif
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#endif
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Global.RenderPanel.ClearGUIText();
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StepRunLoop_Core();
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StepRunLoop_Core();
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//if(!IsNullEmulator())
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//if(!IsNullEmulator())
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StepRunLoop_Throttle();
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StepRunLoop_Throttle();
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@ -1676,7 +1675,7 @@ namespace BizHawk.MultiClient
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if (runFrame)
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if (runFrame)
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{
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{
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//client input-related duties
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//client input-related duties
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Global.RenderPanel.ClearGUIText();
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#if WINDOWS
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#if WINDOWS
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LuaConsole1.ResumeScripts(true);
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LuaConsole1.ResumeScripts(true);
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#endif
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#endif
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