Atari 2600 - stub out the paddle controller
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@ -14,6 +14,7 @@ namespace BizHawk.Emulation.Cores.Atari.Atari2600
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{
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typeof(UnpluggedController), // Order must match Atari2600ControllerTypes enum values
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typeof(StandardController),
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typeof(PaddleController)
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};
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public Atari2600ControllerDeck(Atari2600ControllerTypes controller1, Atari2600ControllerTypes controller2)
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@ -11,7 +11,8 @@ namespace BizHawk.Emulation.Cores.Atari.Atari2600
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public enum Atari2600ControllerTypes
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{
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Unplugged,
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Joystick
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Joystick,
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Paddle
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}
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/// <summary>
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@ -94,4 +95,45 @@ namespace BizHawk.Emulation.Cores.Atari.Atari2600
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"Up", "Down", "Left", "Right", "Button"
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};
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}
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public class PaddleController : IPort
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{
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public PaddleController(int portNum)
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{
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PortNum = portNum;
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Definition = new ControllerDefinition
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{
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BoolButtons = BaseDefinition
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.Select(b => $"P{PortNum} " + b)
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.ToList(),
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FloatControls = { "P" + PortNum + " Paddle X" },
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FloatRanges = { new[] { -127.0f, 0, 127.0f }, } // No idea what values should be here
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};
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}
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public int PortNum { get; }
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public void SyncState(Serializer ser)
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{
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// Nothing todo, I think
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}
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public ControllerDefinition Definition { get; }
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private static readonly string[] BaseDefinition =
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{
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"Button"
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};
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public byte Read(IController c)
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{
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byte result = 0xFF;
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if (c.IsPressed($"P{PortNum} Button")) { result &= 0xF7; } // TODO
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//int x = (int)c.GetFloat(Definition.FloatControls[0]);
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return result;
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}
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}
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}
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