N64 core - being picky - change IsLagFrame and IsViFrame to internal setters instead of public

This commit is contained in:
adelikat 2014-08-03 18:13:33 +00:00
parent b1cd40f276
commit bbad6c90a4
1 changed files with 2 additions and 2 deletions

View File

@ -248,7 +248,7 @@ namespace BizHawk.Emulation.Cores.Nintendo.N64
return !_inputProvider.LastFrameInputPolled; return !_inputProvider.LastFrameInputPolled;
} }
set internal set
{ {
if (_settings.UseMupenStyleLag) if (_settings.UseMupenStyleLag)
{ {
@ -264,7 +264,7 @@ namespace BizHawk.Emulation.Cores.Nintendo.N64
public bool IsVIFrame public bool IsVIFrame
{ {
get { return _videoProvider.IsVIFrame; } get { return _videoProvider.IsVIFrame; }
set { _videoProvider.IsVIFrame = value; } internal set { _videoProvider.IsVIFrame = value; }
} }
public void ResetCounters() public void ResetCounters()