NES - dsiable NESWatch checks in ReadMemory since this feature is not yet used for anything
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@ -252,11 +252,11 @@ namespace BizHawk.Emulation.Consoles.Nintendo
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//handle breakpoints and stuff.
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//handle breakpoints and stuff.
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//the idea is that each core can implement its own watch class on an address which will track all the different kinds of monitors and breakpoints and etc.
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//the idea is that each core can implement its own watch class on an address which will track all the different kinds of monitors and breakpoints and etc.
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//but since freeze is a common case, it was implemented through its own mechanisms
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//but since freeze is a common case, it was implemented through its own mechanisms
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if (sysbus_watch[addr] != null)
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//if (sysbus_watch[addr] != null)
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{
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//{
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sysbus_watch[addr].Sync();
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// sysbus_watch[addr].Sync();
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ret = sysbus_watch[addr].ApplyGameGenie(ret);
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// ret = sysbus_watch[addr].ApplyGameGenie(ret);
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}
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//}
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return ret;
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return ret;
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}
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}
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