diff --git a/BizHawk.Client.EmuHawk/tools/TAStudio/TAStudio.ListView.cs b/BizHawk.Client.EmuHawk/tools/TAStudio/TAStudio.ListView.cs index 61917658ac..e19128a9f1 100644 --- a/BizHawk.Client.EmuHawk/tools/TAStudio/TAStudio.ListView.cs +++ b/BizHawk.Client.EmuHawk/tools/TAStudio/TAStudio.ListView.cs @@ -22,10 +22,14 @@ namespace BizHawk.Client.EmuHawk public static Color CurrentFrame_InputLog = Color.FromArgb(0xB5E7F7); public static Color GreenZone_FrameCol = Color.FromArgb(0xDDFFDD); + public static Color GreenZone_Invalidated_FrameCol = Color.FromArgb(0xFFFFFF); public static Color GreenZone_InputLog = Color.FromArgb(0xC4F7C8); + public static Color GreenZone_Invalidated_InputLog = Color.FromArgb(0xE0FBE0); public static Color LagZone_FrameCol = Color.FromArgb(0xFFDCDD); + public static Color LagZone_Invalidated_FrameCol = Color.FromArgb(0xFFE9E9); public static Color LagZone_InputLog = Color.FromArgb(0xF0D0D2); + public static Color LagZone_Invalidated_InputLog = Color.FromArgb(0xF7E5E5); public static Color NoState_GreenZone_FrameCol = Color.FromArgb(0xF9FFF9); public static Color NoState_GreenZone_InputLog = Color.FromArgb(0xE0FBE0); diff --git a/BizHawk.Client.EmuHawk/tools/TAStudio/TAStudio.cs b/BizHawk.Client.EmuHawk/tools/TAStudio/TAStudio.cs index 3ee0f9a7a2..2dbed31992 100644 --- a/BizHawk.Client.EmuHawk/tools/TAStudio/TAStudio.cs +++ b/BizHawk.Client.EmuHawk/tools/TAStudio/TAStudio.cs @@ -264,12 +264,12 @@ namespace BizHawk.Client.EmuHawk { var goToFrame = frame == 0 ? 0 : frame - 1; - if (_currentTasMovie[goToFrame].HasState) // Go back 1 frame and emulate + if (_currentTasMovie[goToFrame].HasState) // Go back 1 frame and emulate to get the display (we don't store that) { _currentTasMovie.SwitchToPlay(); Global.Emulator.LoadStateBinary(new BinaryReader(new MemoryStream(_currentTasMovie[goToFrame].State.ToArray()))); - if (goToFrame > 0) // We can't emulate up to frame 0! + if (frame > 0) // We can't emulate up to frame 0! { Global.Emulator.FrameAdvance(true); } @@ -277,7 +277,7 @@ namespace BizHawk.Client.EmuHawk GlobalWin.DisplayManager.NeedsToPaint = true; TasView.ensureVisible(frame); } - else + else//Goto last emulated frame, then unpause until we reach frame { _currentTasMovie.SwitchToPlay(); Global.Emulator.LoadStateBinary(new BinaryReader(new MemoryStream(_currentTasMovie[_currentTasMovie.LastEmulatedFrame].State.ToArray())));