Fold some long lines
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3c06face00
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@ -188,7 +188,11 @@ namespace BizHawk.Client.Common
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}
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}
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/// <exception cref="MoviePlatformMismatchException"><paramref name="record"/> is <see langword="false"/> and <paramref name="movie"/>.<see cref="IBasicMovieInfo.SystemID"/> does not match <paramref name="systemId"/>.<see cref="IEmulator.SystemId"/></exception>
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/// <exception cref="MoviePlatformMismatchException"><paramref name="record"/> is <see langword="false"/> and <paramref name="movie"/>.<see cref="IBasicMovieInfo.SystemID"/> does not match <paramref name="systemId"/>.<see cref="IEmulator.SystemId"/></exception>
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public void QueueNewMovie(IMovie movie, bool record, string systemId, IDictionary<string, string> preferredCores)
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public void QueueNewMovie(
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IMovie movie,
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bool record,
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string systemId,
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IDictionary<string, string> preferredCores)
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{
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{
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if (movie.IsActive() && movie.Changes)
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if (movie.IsActive() && movie.Changes)
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{
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{
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@ -77,7 +77,11 @@ namespace BizHawk.Client.Common
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/// When initializing a movie, it will be stored until Rom loading processes have been completed, then it will be moved to the Movie property
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/// When initializing a movie, it will be stored until Rom loading processes have been completed, then it will be moved to the Movie property
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/// If an existing movie is still active, it will remain in the Movie property while the new movie is queued
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/// If an existing movie is still active, it will remain in the Movie property while the new movie is queued
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/// </summary>
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/// </summary>
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void QueueNewMovie(IMovie movie, bool record, string systemId, IDictionary<string, string> preferredCores);
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void QueueNewMovie(
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IMovie movie,
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bool record,
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string systemId,
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IDictionary<string, string> preferredCores);
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/// <summary>
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/// <summary>
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/// Sets the Movie property with the QueuedMovie, clears the queued movie, and starts the new movie
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/// Sets the Movie property with the QueuedMovie, clears the queued movie, and starts the new movie
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