make PCE core a lot faster, one is supposed to check for the existence of callbacks before calling them
This commit is contained in:
parent
217f03f66d
commit
a4e1defad3
|
@ -60,7 +60,11 @@ namespace BizHawk.Emulation.Cores.Components.H6280
|
|||
LagIFlag = FlagI;
|
||||
|
||||
if (Debug) Logger(State());
|
||||
MemoryCallbacks.CallMemoryCallbacks(PC, 0, (uint)MemoryCallbackFlags.AccessExecute, "System Bus");
|
||||
|
||||
if (MemoryCallbacks.HasExecutes)
|
||||
{
|
||||
MemoryCallbacks.CallMemoryCallbacks(PC, 0, (uint)MemoryCallbackFlags.AccessExecute, "System Bus");
|
||||
}
|
||||
|
||||
if (CDL != null && CDL.Active) CDLOpcode();
|
||||
|
||||
|
|
|
@ -326,8 +326,13 @@ namespace BizHawk.Emulation.Cores.Components.H6280
|
|||
{
|
||||
byte page = MPR[address >> 13];
|
||||
var result = ReadMemory21((page << 13) | (address & 0x1FFF));
|
||||
uint flags = (uint)(MemoryCallbackFlags.AccessRead);
|
||||
MemoryCallbacks.CallMemoryCallbacks(address, result, flags, "System Bus");
|
||||
|
||||
if (MemoryCallbacks.HasReads)
|
||||
{
|
||||
uint flags = (uint)(MemoryCallbackFlags.AccessRead);
|
||||
MemoryCallbacks.CallMemoryCallbacks(address, result, flags, "System Bus");
|
||||
}
|
||||
|
||||
return result;
|
||||
}
|
||||
|
||||
|
@ -335,8 +340,11 @@ namespace BizHawk.Emulation.Cores.Components.H6280
|
|||
{
|
||||
byte page = MPR[address >> 13];
|
||||
WriteMemory21((page << 13) | (address & 0x1FFF), value);
|
||||
uint flags = (uint)(MemoryCallbackFlags.AccessWrite);
|
||||
MemoryCallbacks.CallMemoryCallbacks(address, value, flags, "System Bus");
|
||||
if (MemoryCallbacks.HasWrites)
|
||||
{
|
||||
uint flags = (uint)(MemoryCallbackFlags.AccessWrite);
|
||||
MemoryCallbacks.CallMemoryCallbacks(address, value, flags, "System Bus");
|
||||
}
|
||||
}
|
||||
|
||||
private ushort ReadWord(ushort address)
|
||||
|
|
Loading…
Reference in New Issue