remove AggressiveInlining on Read_bgdata, still doesn't inline due to switch statement, so this attribute is doing nothing here
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@ -86,7 +86,6 @@ namespace BizHawk.Emulation.Cores.Nintendo.NES
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return (hi << 0xC) | (par << 0x4) | ppur.fv;
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}
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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void Read_bgdata(int cycle, int i)
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{
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switch (cycle)
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