pizza: change internal rendering pipeline to 32 bit colors
This commit is contained in:
parent
04d4880564
commit
a4c6d04a18
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@ -76,7 +76,8 @@ void gpu_draw_window_line(int tile_idx, uint8_t frame_x,
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uint8_t frame_y, uint8_t line);
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/* 2 bit to 8 bit color lookup */
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static uint16_t gpu_color_lookup[] = { 0xFFFF, 0xAD55, 0x52AA, 0x0000 };
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// TODO: hook these up to the same color logic that that the other GB core uses
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static const uint32_t gpu_color_lookup[] = {0xffffffff, 0xffaaaaaa, 0xff555555, 0xff000000};
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/* function to call when frame is ready */
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gpu_frame_ready_cb_t gpu_frame_ready_cb;
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@ -84,7 +85,6 @@ gpu_frame_ready_cb_t gpu_frame_ready_cb;
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/* global state of GPU */
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gpu_t gpu;
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void gpu_dump_oam()
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{
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/* make it point to the first OAM object */
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@ -101,7 +101,6 @@ void gpu_dump_oam()
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}
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}
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/* init pointers */
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void gpu_init_pointers()
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{
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@ -123,7 +122,6 @@ void gpu_reset()
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/* init counters */
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gpu.next = 456 << global_cpu_double_speed;
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gpu.frame_counter = 0;
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}
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/* init GPU states */
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@ -143,9 +141,9 @@ void gpu_init(gpu_frame_ready_cb_t cb)
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gpu.step = 4;
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/* init palette */
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memcpy(gpu.bg_palette, gpu_color_lookup, sizeof(uint16_t) * 4);
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memcpy(gpu.obj_palette_0, gpu_color_lookup, sizeof(uint16_t) * 4);
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memcpy(gpu.obj_palette_1, gpu_color_lookup, sizeof(uint16_t) * 4);
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memcpy(gpu.bg_palette, gpu_color_lookup, sizeof(uint32_t) * 4);
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memcpy(gpu.obj_palette_0, gpu_color_lookup, sizeof(uint32_t) * 4);
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memcpy(gpu.obj_palette_1, gpu_color_lookup, sizeof(uint32_t) * 4);
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/* set callback */
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gpu_frame_ready_cb = cb;
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@ -185,45 +183,6 @@ void gpu_draw_frame()
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(gpu.frame_counter & 0x0003) != 0))
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return;*/
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uint_fast32_t i,r,g,b,r2,g2,b2,res;
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/* simulate shitty gameboy response time of LCD */
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/* by calculating an average between current and previous frame */
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//for (i=0; i<(144*160); i++)
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for (i=0; i<(144 * 160); i++)
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{
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/* r = gpu.frame_buffer[i] & 0x1F;
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g = gpu.frame_buffer[i] >> 5 & 0x3F;
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b = gpu.frame_buffer[i] >> 11 & 0x1F;
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r2 = gpu.frame_buffer_prev[i] & 0x1F;
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g2 = gpu.frame_buffer_prev[i] >> 5 & 0x3F;
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b2 = gpu.frame_buffer_prev[i] >> 11 & 0x1F;
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gpu.frame_buffer_prev[i] = gpu.frame_buffer[i];
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gpu.frame_buffer[i] = (uint16_t) ((r + r2) >> 1) |
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(((g + g2) >> 1) << 5) |
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(((b + b2) >> 1) << 11);*/
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r = gpu.frame_buffer[i] & 0x001F;
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g = gpu.frame_buffer[i] & 0x07E0;
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b = gpu.frame_buffer[i] & 0xF800;
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r2 = gpu.frame_buffer_prev[i] & 0x001F;
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g2 = gpu.frame_buffer_prev[i] & 0x07E0;
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b2 = gpu.frame_buffer_prev[i] & 0xF800;
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// gpu.frame_buffer_prev[i] = gpu.frame_buffer[i];
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res = ((r + r2) >> 1) |
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(((g + g2) >> 1) & 0x07E0) |
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(((b + b2) >> 1) & 0xF800);
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gpu.frame_buffer_prev[i] = gpu.frame_buffer[i];
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gpu.frame_buffer[i] = res;
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}
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/* call the callback */
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if (gpu_frame_ready_cb)
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(*gpu_frame_ready_cb)();
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@ -235,12 +194,6 @@ void gpu_draw_frame()
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return;
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}
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/* get pointer to frame buffer */
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uint16_t *gpu_get_frame_buffer()
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{
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return gpu.frame_buffer;
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}
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/* draw a single line */
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void gpu_draw_line(uint8_t line)
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{
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@ -265,17 +218,15 @@ void gpu_draw_line(uint8_t line)
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{
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gpu_cgb_bg_tile_t *tiles_map_cgb = NULL;
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uint8_t *tiles = NULL;
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uint16_t *palette;
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uint32_t *palette;
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if (global_cgb)
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{
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/* CGB tile map into VRAM0 */
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tiles_map = mmu_addr_vram0() + ((*gpu.lcd_ctrl).bg_tiles_map ?
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0x1C00 : 0x1800);
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tiles_map = mmu_addr_vram0() + ((*gpu.lcd_ctrl).bg_tiles_map ? 0x1C00 : 0x1800);
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/* additional attribute table is into VRAM1 */
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tiles_map_cgb = mmu_addr_vram1() + ((*gpu.lcd_ctrl).bg_tiles_map ?
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0x1C00 : 0x1800);
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tiles_map_cgb = mmu_addr_vram1() + ((*gpu.lcd_ctrl).bg_tiles_map ? 0x1C00 : 0x1800);
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}
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else
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{
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@ -283,8 +234,7 @@ void gpu_draw_line(uint8_t line)
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x_flip = 0;
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/* get tile map offset */
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tiles_map = mmu_addr((*gpu.lcd_ctrl).bg_tiles_map ?
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0x9C00 : 0x9800);
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tiles_map = mmu_addr((*gpu.lcd_ctrl).bg_tiles_map ? 0x9C00 : 0x9800);
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if ((*gpu.lcd_ctrl).bg_tiles)
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tiles_addr = 0x8000;
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@ -334,8 +284,7 @@ void gpu_draw_line(uint8_t line)
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palette_idx = tiles_map_cgb[tile_idx].palette;
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/* get palette pointer to 4 (16bit) colors */
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palette =
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(uint16_t *) &gpu.cgb_palette_bg_rgb565[palette_idx * 4];
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palette = &gpu.cgb_palette_bg_rgb888[palette_idx * 4];
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/* get priority of the tile */
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priority = tiles_map_cgb[tile_idx].priority;
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@ -502,7 +451,6 @@ void gpu_draw_line(uint8_t line)
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for (i = 0; i < 40 && sort[i] != -1; i++)
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gpu_draw_sprite_line(&oam[sort[i]],
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(*gpu.lcd_ctrl).sprites_size, line);
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}
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/* wanna show window? */
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@ -529,7 +477,9 @@ void gpu_draw_line(uint8_t line)
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/* calc the first interesting tile */
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first_z = ((line - *(gpu.window_y) -
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gpu.window_skipped_lines) >> 3) << 5;
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gpu.window_skipped_lines) >>
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3)
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<< 5;
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for (z = first_z; z < first_z + 21; z++)
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{
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@ -561,8 +511,6 @@ void gpu_draw_line(uint8_t line)
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}
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}
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/* draw a tile in x,y coordinates */
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void gpu_draw_window_line(int tile_idx, uint8_t frame_x,
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uint8_t frame_y, uint8_t line)
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@ -572,24 +520,22 @@ void gpu_draw_window_line(int tile_idx, uint8_t frame_x,
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uint8_t *tiles_map;
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gpu_cgb_bg_tile_t *tiles_map_cgb = NULL;
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uint8_t *tiles, x_flip;
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uint16_t *palette;
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uint32_t *palette;
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if (global_cgb)
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{
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/* CGB tile map into VRAM0 */
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tiles_map = mmu_addr_vram0() + ((*gpu.lcd_ctrl).window_tiles_map ?
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0x1C00 : 0x1800);
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tiles_map = mmu_addr_vram0() + ((*gpu.lcd_ctrl).window_tiles_map ? 0x1C00 : 0x1800);
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/* additional attribute table is into VRAM1 */
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tiles_map_cgb = mmu_addr_vram1() + ((*gpu.lcd_ctrl).window_tiles_map ?
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0x1C00 : 0x1800);
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tiles_map_cgb = mmu_addr_vram1() + ((*gpu.lcd_ctrl).window_tiles_map ? 0x1C00 : 0x1800);
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/* get palette index */
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uint8_t palette_idx = tiles_map_cgb[tile_idx].palette;
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x_flip = tiles_map_cgb[tile_idx].x_flip;
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/* get palette pointer to 4 (16bit) colors */
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palette = (uint16_t *) &gpu.cgb_palette_bg_rgb565[palette_idx * 4];
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palette = &gpu.cgb_palette_bg_rgb888[palette_idx * 4];
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/* attribute table will tell us where is the tile */
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if (tiles_map_cgb[tile_idx].vram_bank)
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@ -598,13 +544,11 @@ void gpu_draw_window_line(int tile_idx, uint8_t frame_x,
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else
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tiles = mmu_addr_vram0() +
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((*gpu.lcd_ctrl).bg_tiles ? 0x0000 : 0x1000);
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}
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else
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{
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/* get tile map offset */
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tiles_map = mmu_addr((*gpu.lcd_ctrl).window_tiles_map ?
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0x9C00 : 0x9800);
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tiles_map = mmu_addr((*gpu.lcd_ctrl).window_tiles_map ? 0x9C00 : 0x9800);
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/* get tile offset */
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if ((*gpu.lcd_ctrl).bg_tiles)
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@ -679,7 +623,7 @@ void gpu_draw_sprite_line(gpu_oam_t *oam, uint8_t sprites_size, uint8_t line)
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uint_fast16_t p, i, j;
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uint8_t sprite_bytes;
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int16_t tile_ptr;
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uint16_t *palette;
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uint32_t *palette;
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uint8_t *tiles;
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/* REMEMBER! position of sprites is relative to the visible screen area */
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@ -699,7 +643,7 @@ void gpu_draw_sprite_line(gpu_oam_t *oam, uint8_t sprites_size, uint8_t line)
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uint8_t palette_idx = oam->palette_cgb;
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/* get palette pointer to 4 (16bit) colors */
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palette = (uint16_t *) &gpu.cgb_palette_oam_rgb565[palette_idx * 4];
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palette = &gpu.cgb_palette_oam_rgb888[palette_idx * 4];
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/* tiles are into vram0 */
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if (oam->vram_bank)
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@ -873,7 +817,6 @@ void gpu_step()
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/* mode 2 needs 80 cycles */
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gpu.next = cycles.cnt +
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(80 << global_cpu_double_speed);
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}
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/* notify mode has changed */
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@ -1006,7 +949,8 @@ uint8_t gpu_read_reg(uint16_t a)
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0x00ff;
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else
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return (gpu.cgb_palette_bg[gpu.cgb_palette_bg_idx / 2] &
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0xff00) >> 8;
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0xff00) >>
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8;
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case 0xFF6A:
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@ -1019,57 +963,54 @@ uint8_t gpu_read_reg(uint16_t a)
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0x00ff;
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else
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return (gpu.cgb_palette_oam[gpu.cgb_palette_oam_idx / 2] &
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0xff00) >> 8;
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0xff00) >>
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8;
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}
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return 0x00;
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}
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static uint32_t makecol(uint16_t c)
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{
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// TODO: hook this up to the same color logic that the other cores use
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return c >> 7 & 0xf8 | c >> 12 & 0x07
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| c << 6 & 0xf800 | c << 1 & 0x0700
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| c << 19 & 0xf80000 | c << 14 & 0x070000
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| 0xff000000;
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}
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void gpu_write_reg(uint16_t a, uint8_t v)
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{
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int i;
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uint8_t r,g,b;
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switch (a)
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{
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case 0xFF47:
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gpu.bg_palette[0] = gpu_color_lookup[v & 0x03];
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gpu.bg_palette[1] = gpu_color_lookup[(v & 0x0c) >> 2];
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gpu.bg_palette[2] = gpu_color_lookup[(v & 0x30) >> 4];
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gpu.bg_palette[3] = gpu_color_lookup[(v & 0xc0) >> 6];
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break;
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case 0xFF48:
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gpu.obj_palette_0[0] = gpu_color_lookup[v & 0x03];
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gpu.obj_palette_0[1] = gpu_color_lookup[(v & 0x0c) >> 2];
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gpu.obj_palette_0[2] = gpu_color_lookup[(v & 0x30) >> 4];
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gpu.obj_palette_0[3] = gpu_color_lookup[(v & 0xc0) >> 6];
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break;
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case 0xFF49:
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gpu.obj_palette_1[0] = gpu_color_lookup[v & 0x03];
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gpu.obj_palette_1[1] = gpu_color_lookup[(v & 0x0c) >> 2];
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gpu.obj_palette_1[2] = gpu_color_lookup[(v & 0x30) >> 4];
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gpu.obj_palette_1[3] = gpu_color_lookup[(v & 0xc0) >> 6];
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break;
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case 0xFF68:
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gpu.cgb_palette_bg_idx = (v & 0x3f);
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gpu.cgb_palette_bg_autoinc = ((v & 0x80) == 0x80);
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break;
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case 0xFF69:
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i = gpu.cgb_palette_bg_idx / 2;
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if ((gpu.cgb_palette_bg_idx & 0x01) == 0x00)
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@ -1083,29 +1024,19 @@ void gpu_write_reg(uint16_t a, uint8_t v)
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gpu.cgb_palette_bg[i] |= (v << 8);
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}
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r = gpu.cgb_palette_bg[i] & 0x1F;
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g = gpu.cgb_palette_bg[i] >> 5 & 0x1F;
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b = gpu.cgb_palette_bg[i] >> 10 & 0x1F;
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gpu.cgb_palette_bg_rgb565[i] =
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(((r * 13 + g * 2 + b + 8) << 7) & 0xF800) |
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((g * 3 + b + 1) >> 1) << 5 |
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((r * 3 + g * 2 + b * 11 + 8) >> 4);
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gpu.cgb_palette_bg_rgb888[i] = makecol(gpu.cgb_palette_bg[i]);
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if (gpu.cgb_palette_bg_autoinc)
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gpu.cgb_palette_bg_idx = ((gpu.cgb_palette_bg_idx + 1) & 0x3f);
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gpu.cgb_palette_bg_idx = (gpu.cgb_palette_bg_idx + 1) & 0x3f;
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break;
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case 0xFF6A:
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gpu.cgb_palette_oam_idx = v & 0x3f;
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gpu.cgb_palette_oam_autoinc = ((v & 0x80) == 0x80);
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break;
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case 0xFF6B:
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i = gpu.cgb_palette_oam_idx / 2;
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if ((gpu.cgb_palette_oam_idx & 0x01) == 0x00)
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@ -1119,21 +1050,12 @@ void gpu_write_reg(uint16_t a, uint8_t v)
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gpu.cgb_palette_oam[i] |= (v << 8);
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}
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r = gpu.cgb_palette_oam[i] & 0x1F;
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g = gpu.cgb_palette_oam[i] >> 5 & 0x1F;
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b = gpu.cgb_palette_oam[i] >> 10 & 0x1F;
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gpu.cgb_palette_oam_rgb565[i] =
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(((r * 13 + g * 2 + b + 8) << 7) & 0xF800) |
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((g * 3 + b + 1) >> 1) << 5 |
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((r * 3 + g * 2 + b * 11 + 8) >> 4);
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gpu.cgb_palette_oam_rgb888[i] = makecol(gpu.cgb_palette_oam[i]);
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if (gpu.cgb_palette_oam_autoinc)
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gpu.cgb_palette_oam_idx =
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((gpu.cgb_palette_oam_idx + 1) & 0x3f);
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gpu.cgb_palette_oam_idx = (gpu.cgb_palette_oam_idx + 1) & 0x3f;
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break;
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}
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}
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@ -28,7 +28,6 @@ typedef void (*gpu_frame_ready_cb_t) ();
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/* prototypes */
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void gpu_dump_oam();
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uint16_t *gpu_get_frame_buffer();
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void gpu_init(gpu_frame_ready_cb_t cb);
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void gpu_reset();
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void gpu_set_speed(char speed);
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@ -105,27 +104,26 @@ typedef struct gpu_s
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uint_fast16_t frame_counter;
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/* BG palette */
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uint16_t bg_palette[4];
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uint32_t bg_palette[4];
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/* Obj palette 0/1 */
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uint16_t obj_palette_0[4];
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uint16_t obj_palette_1[4];
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uint32_t obj_palette_0[4];
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uint32_t obj_palette_1[4];
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/* CGB palette for background */
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uint16_t cgb_palette_bg_rgb565[0x20];
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uint32_t cgb_palette_bg_rgb888[0x20];
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uint16_t cgb_palette_bg[0x20];
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uint8_t cgb_palette_bg_idx;
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uint8_t cgb_palette_bg_autoinc;
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/* CGB palette for sprites */
|
||||
uint16_t cgb_palette_oam_rgb565[0x20];
|
||||
uint32_t cgb_palette_oam_rgb888[0x20];
|
||||
uint16_t cgb_palette_oam[0x20];
|
||||
uint8_t cgb_palette_oam_idx;
|
||||
uint8_t cgb_palette_oam_autoinc;
|
||||
|
||||
/* frame buffer */
|
||||
uint16_t frame_buffer_prev[160 * 144];
|
||||
uint16_t frame_buffer[160 * 144];
|
||||
uint32_t frame_buffer[160 * 144];
|
||||
uint8_t priority[160 * 144];
|
||||
uint8_t palette_idx[160 * 144];
|
||||
} gpu_t;
|
||||
|
|
|
@ -1,8 +0,0 @@
|
|||
//
|
||||
// Created by DVDN on 14/07/2016.
|
||||
//
|
||||
|
||||
#ifndef PIZZABOY_TESTONE_H
|
||||
#define PIZZABOY_TESTONE_H
|
||||
|
||||
#endif //PIZZABOY_TESTONE_H
|
|
@ -38,7 +38,7 @@
|
|||
#include "sound_output.h"
|
||||
|
||||
/* proto */
|
||||
void cb();
|
||||
void frame_cb();
|
||||
void connected_cb();
|
||||
void disconnected_cb();
|
||||
void rumble_cb(uint8_t rumble);
|
||||
|
@ -46,12 +46,6 @@ void network_send_data(uint8_t v);
|
|||
void *start_thread(void *args);
|
||||
void *start_thread_network(void *args);
|
||||
|
||||
/* frame buffer pointer */
|
||||
uint16_t *fb;
|
||||
|
||||
/* magnify rate */
|
||||
float magnify_rate = 1.f;
|
||||
|
||||
/* cartridge name */
|
||||
char cart_name[64];
|
||||
|
||||
|
@ -73,21 +67,16 @@ EXPORT int Init(const void *rom, int romlen)
|
|||
gameboy_init();
|
||||
|
||||
/* init GPU */
|
||||
gpu_init(&cb);
|
||||
gpu_init(frame_cb);
|
||||
|
||||
/* set rumble cb */
|
||||
mmu_set_rumble_cb(&rumble_cb);
|
||||
|
||||
/* get frame buffer reference */
|
||||
fb = gpu_get_frame_buffer();
|
||||
|
||||
sound_output_init(2 * 1024 * 1024, 44100);
|
||||
|
||||
return 1;
|
||||
}
|
||||
|
||||
static uint32_t fb32[160 * 144];
|
||||
|
||||
typedef struct
|
||||
{
|
||||
uint32_t* vbuff;
|
||||
|
@ -97,15 +86,17 @@ typedef struct
|
|||
uint16_t keys; // keypad input
|
||||
} frameinfo_t;
|
||||
|
||||
static uint32_t* current_vbuff;
|
||||
|
||||
EXPORT void FrameAdvance(frameinfo_t* frame)
|
||||
{
|
||||
input_set_keys(frame->keys);
|
||||
uint64_t current = cycles.sampleclock;
|
||||
current_vbuff = frame->vbuff;
|
||||
gameboy_run(current + frame->clocks);
|
||||
frame->clocks = cycles.sampleclock - current;
|
||||
memcpy(frame->vbuff, fb32, 160 * 144 * sizeof(uint32_t));
|
||||
frame->samples = sound_output_read(frame->sbuff);
|
||||
current_vbuff = NULL;
|
||||
}
|
||||
|
||||
EXPORT int IsCGB(void)
|
||||
|
@ -113,20 +104,9 @@ EXPORT int IsCGB(void)
|
|||
return global_cgb;
|
||||
}
|
||||
|
||||
void cb()
|
||||
void frame_cb()
|
||||
{
|
||||
// frame received into fb
|
||||
uint16_t *src = fb;
|
||||
uint8_t *dst = (uint8_t *)fb32;
|
||||
|
||||
for (int i = 0; i < 160 * 144; i++)
|
||||
{
|
||||
uint16_t c = *src++;
|
||||
*dst++ = c << 3 & 0xf8 | c >> 2 & 7;
|
||||
*dst++ = c >> 3 & 0xfa | c >> 9 & 3;
|
||||
*dst++ = c >> 8 & 0xf8 | c >> 13 & 7;
|
||||
*dst++ = 0xff;
|
||||
}
|
||||
memcpy(current_vbuff, gpu.frame_buffer, sizeof(gpu.frame_buffer));
|
||||
}
|
||||
|
||||
void connected_cb()
|
||||
|
|
Loading…
Reference in New Issue