diff --git a/BizHawk.Client.EmuHawk/tools/Cheats/Cheats.cs b/BizHawk.Client.EmuHawk/tools/Cheats/Cheats.cs index accf994cc6..666e508773 100644 --- a/BizHawk.Client.EmuHawk/tools/Cheats/Cheats.cs +++ b/BizHawk.Client.EmuHawk/tools/Cheats/Cheats.cs @@ -95,11 +95,11 @@ namespace BizHawk.Client.EmuHawk var loadResult = Global.CheatList.Load(path, append: false); if (!loadResult) { - Global.Config.RecentWatches.HandleLoadError(path); + Global.Config.RecentCheats.HandleLoadError(path); } else { - Global.Config.RecentWatches.Add(path); + Global.Config.RecentCheats.Add(path); UpdateDialog(); UpdateMessageLabel(); } diff --git a/Dist/changelog.txt b/Dist/changelog.txt index 6f74db9a89..ea2e21dfd0 100644 --- a/Dist/changelog.txt +++ b/Dist/changelog.txt @@ -5,9 +5,10 @@ next *EmuHawk **Add libretro player, compatible with selected cores **Support Code-Data Logger for GB/GBC, SMS/GG, SNES, and Genesis -**Add GameShark cheat converter -**Add custom exception display box, so exception info can be clipboarded out +**Add GameShark cheat converter for N64, GB/GBC, Saturn, GBA, PSX; Action Replay for SMS, SNES, Genesis, GBA; Game Genie for Genesis, SNES, GG, NES **Cheat Dialog: Fix flakiness in value-editing +**Add custom exception display box, so exception info can be clipboarded out +**Improve main OSD font **Stop FP precision conflicts between lua scripts and D3D Display method **DispMethod D3D: More leniency in compilation of optional shaders (so it's able to run on more low spec systems) **Improvements to Retro shader compatibility @@ -21,6 +22,7 @@ next **Fix #526 - Hex editor repainting fails and garbage rendering **Fix #535 - domain list does not update when changing cores **Fix #537 - Annoyance with "always on top" +**Fix #541 - Heavy CPU usage when emulation is paused **Tastudio (TODO - editorialize this section) ***color stated frames on WasLag too. @@ -38,6 +40,7 @@ next ***Get smarter **Lua +**Add tons of new fonts and text rendering options **Fix gameExtraPadding coordinate translation **Clarify script pause/stop state in UI and logic **Fix forms.destroyall() and call it when lua console closes