add note about time lord
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@ -34,8 +34,10 @@ namespace BizHawk.Emulation.Consoles.Nintendo
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break;
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case "NES-AMROM": //time lord
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//http://forums.nesdev.com/viewtopic.php?p=95438
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//adding 723 cycles to FrameAdvance_ppudead() does indeed fix it
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AssertPrg(128); AssertChr(0); AssertVram(8); AssertWram(0);
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bus_conflict = true;
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bus_conflict = false;
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break;
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case "NES-AOROM": //battletoads
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