diff --git a/BizHawk.Emulation/Consoles/Nintendo/NES/Boards/AxROM.cs b/BizHawk.Emulation/Consoles/Nintendo/NES/Boards/AxROM.cs index 94ef14c7f6..4a4c5a7530 100644 --- a/BizHawk.Emulation/Consoles/Nintendo/NES/Boards/AxROM.cs +++ b/BizHawk.Emulation/Consoles/Nintendo/NES/Boards/AxROM.cs @@ -34,8 +34,10 @@ namespace BizHawk.Emulation.Consoles.Nintendo break; case "NES-AMROM": //time lord + //http://forums.nesdev.com/viewtopic.php?p=95438 + //adding 723 cycles to FrameAdvance_ppudead() does indeed fix it AssertPrg(128); AssertChr(0); AssertVram(8); AssertWram(0); - bus_conflict = true; + bus_conflict = false; break; case "NES-AOROM": //battletoads