Probably fix SNES core crash on load with CDL enabled, or formerly enabled. (#2662)
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@ -19,6 +19,7 @@ namespace BizHawk.Emulation.Cores.Nintendo.SNES
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IsLagFrame = reader.ReadBoolean();
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IsLagFrame = reader.ReadBoolean();
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LagCount = reader.ReadInt32();
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LagCount = reader.ReadInt32();
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Frame = reader.ReadInt32();
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Frame = reader.ReadInt32();
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Api.QUERY_set_cdl(_currCdl);
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}
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}
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}
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}
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}
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}
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