From 8cb571ada8383413f022649b4851d0ec5c728ee0 Mon Sep 17 00:00:00 2001 From: zeromus Date: Sat, 19 Apr 2014 18:57:36 +0000 Subject: [PATCH] include shaders dir in build process. im not sure how this will eventually be organized, but we at least need this to make intact builds right now --- Dist/MakeRelease.bat | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/Dist/MakeRelease.bat b/Dist/MakeRelease.bat index 794582da99..b0115a496c 100644 --- a/Dist/MakeRelease.bat +++ b/Dist/MakeRelease.bat @@ -10,4 +10,4 @@ rem explicitly list the OK ones here as individual copies. until then.... copy *.dll dll -zip -X -9 -r ..\Dist\BizHawk.zip EmuHawk.exe DiscoHawk.exe defctrl.json dll gamedb Firmware NES\Palettes Lua Gameboy\Palettes Firmware/BIOS_Info.txt -x *.pdb -x *.lib -x *.pgd -x *.exp -x dll\libsneshawk-64*.exe +zip -X -9 -r ..\Dist\BizHawk.zip EmuHawk.exe DiscoHawk.exe defctrl.json dll shaders gamedb Firmware NES\Palettes Lua Gameboy\Palettes Firmware/BIOS_Info.txt -x *.pdb -x *.lib -x *.pgd -x *.exp -x dll\libsneshawk-64*.exe