Make Save Named State derive the name by the same logic as slot 0 would (using game name and possibly movie name)
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@ -1787,7 +1787,7 @@ namespace BizHawk.MultiClient
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var sfd = new SaveFileDialog();
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var sfd = new SaveFileDialog();
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string path = PathManager.SaveStatePrefix(Global.Game);
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string path = PathManager.SaveStatePrefix(Global.Game);
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sfd.InitialDirectory = path;
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sfd.InitialDirectory = path;
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sfd.FileName = "QuickSave0.State";
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sfd.FileName = PathManager.SaveStatePrefix(Global.Game) + "." + "QuickSave0.State";
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var file = new FileInfo(path);
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var file = new FileInfo(path);
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if (file.Directory.Exists == false)
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if (file.Directory.Exists == false)
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file.Directory.Create();
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file.Directory.Create();
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