From 871ba80a76fdaa04c32b47b70df9fe2b46b59197 Mon Sep 17 00:00:00 2001 From: "andres.delikat" Date: Sat, 24 Sep 2011 16:25:16 +0000 Subject: [PATCH] Make Save Named State derive the name by the same logic as slot 0 would (using game name and possibly movie name) --- BizHawk.MultiClient/MainForm.cs | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/BizHawk.MultiClient/MainForm.cs b/BizHawk.MultiClient/MainForm.cs index bfb5275400..4da15df27f 100644 --- a/BizHawk.MultiClient/MainForm.cs +++ b/BizHawk.MultiClient/MainForm.cs @@ -1787,7 +1787,7 @@ namespace BizHawk.MultiClient var sfd = new SaveFileDialog(); string path = PathManager.SaveStatePrefix(Global.Game); sfd.InitialDirectory = path; - sfd.FileName = "QuickSave0.State"; + sfd.FileName = PathManager.SaveStatePrefix(Global.Game) + "." + "QuickSave0.State"; var file = new FileInfo(path); if (file.Directory.Exists == false) file.Directory.Create();